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Scripts, BSA files & Game Processing


IsharaMeradin

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This is what I noticed today in my testing...

 

Skyrim 1.8 & matching Creation Kit patch level.

 

Scenario #1 -- All files loose

Everything works properly

 

Scenario #2 -- All files in BSA

Everything works EXCEPT for a modified stock script (the main workhorse of the mod)

 

Scenario #3 -- All files in BSA with PEX file loose

Everything works properly

 

Additional information:

Creation Kit does not automatically pick up the PEX file when packing the BSA, the file has to be added manually.

The file is present in the BSA as it will extract from the BSA.

 

The theory:

Scripts are intricately tied to the object which hosts them. When loaded the save is first checked followed by the loose files followed by the BSA assocated with the host object. Therefore the modified stock script in, for example, the BSA of mod #06 will not be applied because the host object is in #00.

 

My current solution:

Use OMOD installer and offer full loose files and BSA + loose PEX file(s) of stock scripts

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Hi,

I suspect that the source of your problem is the bugged .bsa creator in the CK. Try using the Archive Creation Tool that got installed with the CK to create your .bsa. (It’s in your Skyrim folder, 1 level up from the Data folder.) I used that and the modified stock scripts I have in my Mod work fine.

 

Good luck.

Eck. :)

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