Quechus9 Posted December 17, 2012 Share Posted December 17, 2012 Hello, I successfully exported my custom helmet and now ingame when I try to select it in my inventory it crashes. I think it is the GND model but I did everything right. Could someone help me by telling me if it has to do with the bslightingshaderproperty? HELP! Link to comment Share on other sites More sharing options...
ghosu Posted December 17, 2012 Share Posted December 17, 2012 So...you say, you did everything right. Then you need no help because everything works fine. ...... I would recommend to upload your file so someone might check it, BSLightingShaderProperties is resposible for texture and shader effects - could be the source of the problem but there could be a thousand other errors as well like a wrong assigned block or wrong value name and so on... Link to comment Share on other sites More sharing options...
Quechus9 Posted December 17, 2012 Author Share Posted December 17, 2012 Hello, I successfully exported my custom helmet and now ingame when I try to select it in my inventory it crashes. I think it is the GND model but I did everything right. Could someone help me by telling me if it has to do with the bslightingshaderproperty? HELP! Hello http://www.mediafire.com/?z97e5154xyroqaw this is the nif please help! Link to comment Share on other sites More sharing options...
ghosu Posted December 17, 2012 Share Posted December 17, 2012 (edited) Tried to delete the BSInvMarker block? Afaik ground models don't use that...if this doesn't help you might upload the real .nif as well, not just the ground model. And to make sure that BSLightingShaderProperties is not the source of the error your might delete yours, copy/paste and reassign one from an original helmet and set up the texture paths to your textures. Edited December 17, 2012 by ghosu Link to comment Share on other sites More sharing options...
Quechus9 Posted December 17, 2012 Author Share Posted December 17, 2012 Tried to delete the BSInvMarker block? Afaik ground models don't use that...if this doesn't help you might upload the real .nif as well, not just the ground model. And to make sure that BSLightingShaderProperties is not the source of the error your might delete yours, copy/paste and reassign one from an original helmet and set up the texture paths to your textures. sure! please note that i deleted the BSInvMarker block on the ground model and it still didn't work http://www.mediafire.com/?pbrjbqus4i9mgon Link to comment Share on other sites More sharing options...
ghosu Posted December 17, 2012 Share Posted December 17, 2012 Deleted and replaced you BSLightingshaderproperties as well? Link to comment Share on other sites More sharing options...
Quechus9 Posted December 17, 2012 Author Share Posted December 17, 2012 Deleted and replaced you BSLightingshaderproperties as well? Yes I don't keep my own lightingshaderproperties on my nifs I always use the replacement's properties. Link to comment Share on other sites More sharing options...
ghosu Posted December 17, 2012 Share Posted December 17, 2012 Well, i just did the two things i mentioned (delete Inv block and replaced BSLightingShaderProperies - with one from the iron helmet gnd model) and it works for me. http://666kb.com/i/c9wqhxf6t3yg7380i.jpg No textures because i haven't extracted them. Link to comment Share on other sites More sharing options...
Quechus9 Posted December 17, 2012 Author Share Posted December 17, 2012 Well, i just did the two things i mentioned (delete Inv block and replaced BSLightingShaderProperies - with one from the iron helmet gnd model) and it works for me. http://666kb.com/i/c9wqhxf6t3yg7380i.jpg No textures because i haven't extracted them. I will try to replicate the way of your jedi mastery! thank you for all the help. Link to comment Share on other sites More sharing options...
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