LHammonds Posted December 3, 2008 Share Posted December 3, 2008 With the impending release of the GECK editor, there will be even a larger explosion of mods being released. I think it would be beneficial if a mod was compiled as a master file that includes a lot of common-type items that other mods could utilize without having to create or include them in their own (hence being a master .esm file). These items would obviously be new/custom models and textures. Original idea: COBL for Oblivion What items do you think would need to be included in such a beast-of-a-mod? I think all items would need to be somewhat lore-friendly and believable in order to enhance the existing game. Based on the amount of the content, it might even need to be separated into their own .esm files (kinda depends). - Drinks (empty/partial/full, damaged/broken/crushed/mint condition) - Food (raw/cooked/burned) - Weapons (ammo, parts/components/metals/powder, various conditions) - Furniture (beds/book shelves/weapon racks/containers/lamps/statues/Lincoln memorabilia/fish tanks, rugs, workbenches) - Books (magazines/papers/newspaper rolls and stacks/file folders) - Artwork (paintings, posters) - Water (neon green, deep blue, yellow) - Buildings (walls, wells, outposts, tree forts, tents) - Remains (skeletons, body parts, trophies) - Vegetation (trees, shrubs, plants, burned/coming back to life/fully alive/plastic replica) LHammonds Link to comment Share on other sites More sharing options...
dra6o0n Posted December 3, 2008 Share Posted December 3, 2008 Lol, now that i think about it, there are lots of trees in the game but no axe... Yes bone saws for cutting and hammers for hitting but there's a lack of axes... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.