Ironman5000 Posted December 18, 2012 Share Posted December 18, 2012 (edited) OK so I am working on a NV version of Monster Wars but after putting together a few I find they are not behaving how they should. These ones were made using C.I.B's resource pack here. I made 2 alien types using the skeletons that came with it, one will only use the alien pistol after trying to give it different one. Is there something in the CK that prevents them from using others? The other one will not use weapons at but rather fight with fists. I made a liberty prime type using a super mutant base and skeleton, I gave it a weapon that came with the pack (a tesla cannon thing) but it equips an incinerator which I haven't given it and I can't see a way it can have it. Has anybody used this resource pack before and are there any known bugs, or is there something about the nifs that somehow hard-codes actor behaviour? EDIT: Just tried giving the fist fighting alien the LaserCommanderWeaponsList who would equip the laser pistol, still doesn't explain why he wouldn't use any others though Edited December 18, 2012 by Ironman5000 Link to comment Share on other sites More sharing options...
Ironman5000 Posted December 18, 2012 Author Share Posted December 18, 2012 OK I figured out, just had to add to add the custom weapon to a weapon form list then apply the weapon list (under traits) to the creature. :biggrin: http://i.imgur.com/BLxhT.gif Link to comment Share on other sites More sharing options...
Recommended Posts