DocMitchell1198 Posted April 16, 2020 Share Posted April 16, 2020 I'm trying to make the player character power attack dialogue/sound play on every power attack instead of randomly and increase the the rate a which the player and npcs make dialogue/sounds when damaged. Can someone please explain how to do this or is it even possible? Link to comment Share on other sites More sharing options...
dubiousintent Posted April 16, 2020 Share Posted April 16, 2020 Don't know the specifics regarding your question, but do know that "Dialogue and Lipsynch" are timing linked. Perhaps something in that section of the wiki "Getting started creating mods using GECK" article will help. Also, see the "Music and Sounds" section regarding SFX file formats. If you do work it out, let us know how so we can update the wiki. -Dubious- Link to comment Share on other sites More sharing options...
Mktavish Posted April 17, 2020 Share Posted April 17, 2020 Just a guess but try adjusting the game settings that look like they're related. Filter with "speak" which those look most like what you're looking for.But then there is some other ones filtering with "dialogue"And there could be more , those are just the ones I noticed. Link to comment Share on other sites More sharing options...
lStewieAl Posted April 17, 2020 Share Posted April 17, 2020 (edited) Try lowering the gamesetting fPainDelay. Additionally it's hardcoded that no combat sounds are within 1500ms of each other (the sound is ignored). Edited April 17, 2020 by lStewieAl Link to comment Share on other sites More sharing options...
Asterra Posted April 19, 2020 Share Posted April 19, 2020 Additionally it's hardcoded that no combat sounds are within 1500ms of each other (the sound is ignored). OT, but that sounds like a very legacy feature that's ripe for a tweak. Link to comment Share on other sites More sharing options...
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