Zombie1Boy Posted April 17, 2020 Share Posted April 17, 2020 Cutting to the chase, give more options when filling out your backstory akin to Darklands character creator. The default system seems a bit borked when it forces you to age 30 while barely leaving you any skills at the start. You should have the option to create a character with default options and start at age 18 with appropriately little skills outside what you pick. After that you can either finish your background and thus start the game proper or you can continue doing things for your parents (or whomever) while building up your skills until you decide to get on with the game and your age will reflect that. For example: (Typical merchant starting character) - Merchant Parents (parent background)- Skilled with numbers (natural skills born with)- Worked in merchant stalls (childhood)- Stood guard (early to mid teens)- Invested in Shop ( mid to late teens)- Helped with people / escapade / whatever (used to determine character traits: merciful, calculating, daring, etc)- Travelled with parents (game start) -Age at start 18 (not 30) However, with more depth in character customization you could instead of travelling with your parents (for want of a nail and all that), you could... -Continue guard duty (two year stint)-Continue guard duty (again) (another 2 years)-Continue guard duty (again) (another 2 years)-Become Captain of the local guard (another 2 year stint) (minimum age requirement: 24 or whatever plus certain amount of skills, say.. charm, leadership and some basic combat)-Travel with parents (game start) -Age at start, 26 start with better quality equipment, a bit more money and skills associated with choosing to stand guard 3 times (+3 vigor, skill focus on one handed weapons, etc) Or instead of going guard duty, you could.. -Manage your own shop (2 year stint.. +1 to charm, stewardship)-Work for local caravan (2 year stint.. +1 to roguery or whatever)-Travel with parents (game start) -Age at start, 22 with more money (maybe 2-3k instead of 1k) and default equipment Choices for what jobs you can do would be reflected by your parents, if your father/mother was a bannerlord or tyte with the lord, you could continue working for him and eventually become part of his guardsmen, which would net some quality 2-4 level armor (full set too, lets not skimp out on it) ontop of improved relations with lords of said race you are (battanian, vlandian, imperial, etc). Parents are bandits/thugs? You could choose to fall in with a some different types of thugs gangs depending on your race; ain't no steppe bandits over in vlandia thankfully. Raid caravans? Sure, come away with random assortment of goods/weapons/armor and decent amount of gold but a negative rep hit for *everyone* not a thug/bandit. Have option to get married so you could start game with waifu with chance of having a kid for every 2 years you choose to not start the damn game. This way you could technically start game with wife and fully grown child; or get really unlucky and lose one or both to disease or something (maybe they take place of parents at game start?). Although I suppose a limit of starting game by age 40 should be limit (since your parents would technically be 60ish by this time). Also, throughout the character process you would have random instances of choices to further develop your traits; more chances to be even more daring, calculating, merciful/less, whatever to add a bit more flavor. I suppose to further implement this fully would require different levels of traits; for example: daring (+1), courageous (+2), fearless (+3) - merciful (+1), compassionate (+2), humanitarian (+3), and so on. Implementing shouldn't be too hard as it would simply be an extention of the character creation system already in place, just with way more options to pick. Link to comment Share on other sites More sharing options...
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