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What templates exist for adding in a trade-for-caps function to dialogue?


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Trying to make a newly generated merchant buy sensor modules from the player for caps.

So far the only thing I've seen to this effect is in papyrus fragments such as kmyquest.CashBlood()

 

in that example, you give blood samples collected from irradiated creatures to the BOS scientist and she gives you caps in exchange.

 

I have no idea how to work papyrus at all. I have no idea what a fragment is compared to a script. None of that makes sense to me.

 

Is there a way to do what I want without touching papyrus at all? If there isn't, do I need special tools to work with papyrus?

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