Sucrilhus Posted December 18, 2012 Share Posted December 18, 2012 (edited) Currently... whenever I use "Player.placeatme" to spawn NPCs (Like stormcloak soldiers), they disappear if I load the game.... The little thumbnail of the save show them standing right next to me.... but when the game starts there's no one there.... This is weird.... is this intended? Or is my game bugged? I noticed that if I spawn furniture, it will remain there forever..... which is nice. Why can't the same happen with NPCs? What can I do about it? Thanks in advance Edited December 18, 2012 by Sucrilhus Link to comment Share on other sites More sharing options...
Sucrilhus Posted December 19, 2012 Author Share Posted December 19, 2012 It isn't possible? :( Link to comment Share on other sites More sharing options...
Brandy1123 Posted December 21, 2012 Share Posted December 21, 2012 The problem you are having is you are spawning a temporary NPC. It is a non-named NPC and follows its determined path. It is temporary. THey are for random encounters and so forth. THey usually remain until you leave the cell, the game or wipe them out. Named NPC's are unique and will not respawn in vanilla. Bethesda opted to make them persistant instead of respawning. A way to easily overcome this if you don't want to write a complete mod is to use the NPC editor. Create an NPC (or several) and name them whatever you want.Save the generated BSA/ESP/DATA in your game/data folder. THen you can do a Help NPCname to get the ingame ID. Then spawn them using the placeatme. They will be copies and can act strange, but will be there until dead. THen you can placeatme again. If you create several, an archer, a spell caster, a few hand held weapon types, you can create a batch file and execute the batch summoning each as 1 console command. Link to comment Share on other sites More sharing options...
Sucrilhus Posted December 22, 2012 Author Share Posted December 22, 2012 Oh, Alright! Thank you very much! Link to comment Share on other sites More sharing options...
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