Squeecky Posted December 18, 2012 Share Posted December 18, 2012 I spend /FOUR/ hours installing my Fallout again, slowly and carefully installing each mod and testing my game after every 2-3 mods.. It all worked, now I finally want to start playing- it doesn't work, turns out I had to many ESPs so I just turned off a few less-important mods. Now, I can play.. but I can't start a new game, which isn't all that bad either as I got a way around that.. but.. well, I'll let the screenshots speak. And those are Brahmin outfits, default in the game.. The heads are almost default heads messing up, for some reason.. I have no idea- if it's because it's in Program Files, well I have it on steam, so.. I'm going to try to move it but doubt that'll help. Any ideas? http://filesmelt.com/dl/ScreenShot086.bmphttp://filesmelt.com/dl/ScreenShot1133.bmphttp://filesmelt.com/dl/ScreenShot2117.bmp My BOSS log: Reconised Plugins These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveStreetLights.esm ActiveNote: Do not use with latest FOOK2, it is already integrated.BrokenSteel.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}PointLookout.esm ActiveZeta.esm ActiveHairPack.esm ActiveBash Tag suggestion(s): {{BASH: Hair, Eyes}}CRAFT.esm ActiveCALIBR.esm ActiveProject Beauty.esm ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, Hair, Eyes, Voice-M, Voice-F, Body-M, Body-F, R.Teeth, R.Mouth}}TheInstitute.esm ActiveProject Genesis.esm ActiveMothership Crew.esm ActiveTSC Air Support.esm ActiveFO3 Wanderers Edition - Main File.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}Note: Suggested to remove the names tag if using MMMRequires: CRAFT.esmRequires: CALIBR.esmMart's Mutant Mod.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}Enhanced Weather - Rain and Snow.esm ActiveRRCompanionVault.esm ActiveRRGuards.esmRR5MoreMales.esm ActiveRR5MoreFemales.esm ActiveEnclaveCommander-Steel.esmEnclaveCommander-OA-Steel.esmEnclaveCommander-OA-Pitt-Steel.esm ActiveCrossModData.esm ActiveAnimy_prostitution.esm ActiveRequires: CrossModData.esmsc_lovers_resource.esm ActiveDCInteriors_ComboEdition.esm ActiveIncompatible with: DCInteriors components.SeducingWomen.esm ActiveEnhancedChildren.esm ActiveBash Tag suggestion(s): {{BASH: Hair, Eyes}}AliciasCuteShop.esmBash Tag suggestion(s): {{BASH: Stats}}Sharing and Caring Companions.esm ActiveAgeBasedBodys.esm ActiveMyDog - Globals (keep this active).esm ActiveMyDog.esm ActiveFO3 Wanderers Edition - Alternate Travel.esp ActiveSydney Follower.esp ActiveProject Beauty- Broken Steel.esp ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}Project Beauty- Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}hair_add_npc.esp ActiveOverhead3PCamera.esp ActiveGalaxyNewsRadio100[M].esp ActiveIncompatible with: GalaxyNewsRadioXXX[M].espIncompatible with: GalaxyNewsRadioFix[N].espIncompatible with: GalaxyNewsRadioFix.espExistence2.0.espDree Perks Anchorage.esp ActiveDree Perks Pitts.esp ActiveDree Perks Broken Steel.esp ActiveDree Perks Point Lookout.esp ActiveDree Perks Mothership Zeta.esp ActiveDree Perks Requested by Fans .esp ActiveVDSP-01.esp ActiveNightmareRealm.esp ActiveNotSoFast.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}}Laurens_Bathroom_poetry_V1.esp ActiveSCC - Talk to Anyone.esp ActiveSCC Armor.esp ActiveRRWastelandPosters.esp ActiveR18BodyPack.esp ActivePlaythings.esp ActiveBarterWithRaiders.esp ActiveBarterWithRaiders-NoKarmaDiscount.espBarterWithRaiders-NPC Default.espBarterWithRaiders-NPC Compatible.espBarterWithRaiders-NPC Default-MMM.espRequires: Mart's Mutant Mod.esmRequires: BarterWithRaiders-NPC Default.espBarterWithRaiders-NPC Compatible-MMM.espRequires: Mart's Mutant Mod.esmRequires: BarterWithRaiders-NPC Compatible.espBarterWithRaiders-FWE Class Patch.espOutcast Scribes03.esp ActiveRequires: Anchorage.esmIncompatible with: OutcastCasdinArmorFix.espAliciasCuteShopDoorOverride.esp ActiveGhoul Mansion v3.1.esp ActiveMiniHideout.esp ActiveRangerT HQ.esp ActiveRobotFacility.espUndergroundHideout.esp ActiveFO3 Wanderers Edition - Main File.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}FO3 Wanderers Edition - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Deflst}}FO3 Wanderers Edition - DLC The Pitt.esp ActiveFO3 Wanderers Edition - DLC Broken Steel.esp ActiveFO3 Wanderers Edition - DLC Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}FO3 Wanderers Edition - DLC Mothership Zeta.esp ActiveFO3 Wanderers Edition - Followers Enhanced.espBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats}}Incompatible with: FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats}}Incompatible with: FO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.esp ActiveBash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Invent, Names, Relev}}WeaponModKits - OperationAnchorage.esp ActiveRequires: Anchorage.ESMWeaponModKits - ThePitt.esp ActiveRequires: ThePitt.ESMWeaponModKits - BrokenSteel.esp ActiveRequires: BrokenSteel.ESMWeaponModKits - PointLookout.esp ActiveRequires: PointLookout.ESMWeaponModKits - Zeta.esp ActiveRequires: Zeta.ESMBBBackpacks-v1-1.esp ActiveBash Tag suggestion(s): {{BASH: Stats}}Dogmeat Leather Armor - no crafting.esp ActiveRaider Combat Armor.esp ActiveRaider Combat Armor Pitt.esp ActiveRequires: ThePitt.esmRaider HeadGear.esp ActiveRaiderPowerArmor_lvl.esp ActiveRaiderPowerArmor_no_lvl.espChildhood Beginning.espRequires: EnhancedChildren.esmUnique Dogmeat.esp ActiveImproved Turret Hacking - BASE.esp ActiveIncompatible with: Improved Turret Hacking - ALL.espImproved Turret Hacking - BS.espIncompatible with: Improved Turret Hacking - ALL.espImproved Turret Hacking - Pitt.espIncompatible with: Improved Turret Hacking - ALL.espImproved Turret Hacking - PL.espIncompatible with: Improved Turret Hacking - ALL.espImproved Turret Hacking - ALL.esp ActiveRequires: ThePitt.ESMRequires: BrokenSteel.ESMRequires: PointLookout.esmIncompatible with: Improved Turret Hacking - BASE.espIncompatible with: Improved Turret Hacking - BS.espIncompatible with: Improved Turret Hacking - Pitt.espIncompatible with: Improved Turret Hacking - PL.espImproved Turret Reprogramming - BASE.espIncompatible with: Improved Turret Reprogramming - ALL.espImproved Turret Reprogramming - BS.espIncompatible with: Improved Turret Reprogramming - ALL.espImproved Turret Reprogramming - Pitt.espIncompatible with: Improved Turret Reprogramming - ALL.espImproved Turret Reprogramming - PL.espIncompatible with: Improved Turret Reprogramming - ALL.espImproved Turret Reprogramming - ALL.espRequires: ThePitt.ESMRequires: BrokenSteel.ESMRequires: PointLookout.esmIncompatible with: Improved Turret Reprogramming - BASE.espIncompatible with: Improved Turret Reprogramming - BS.espIncompatible with: Improved Turret Reprogramming - Pitt.espIncompatible with: Improved Turret Reprogramming - PL.espMart's Mutant Mod.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: Mart's Mutant Mod.esmMart's Mutant Mod - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}}Requires: Anchorage.ESMMart's Mutant Mod - DLC The Pitt.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: ThePitt.ESMMart's Mutant Mod - DLC Broken Steel.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: BrokenSteel.ESMMart's Mutant Mod - DLC Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: PointLookout.ESMMart's Mutant Mod - DLC Zeta.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}}Requires: Zeta.ESMMart's Mutant Mod - Zones Respawn.esp ActiveNote: Included in FWE - Not RequiredMart's Mutant Mod - Tougher Traders.esp ActiveBash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}}Note: Included in FWE - Not RequiredMart's Mutant Mod - Natural Selection.esp ActiveBash Tag suggestion(s): {{BASH: Relations}}Note: Included in FWE - Not RequiredMart's Mutant Mod - Master Menu Module.esp ActiveMart's Mutant Mod - Project Beauty.espBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge}}Mart's Mutant Mod - Project Beauty + FWE.esp ActiveBash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge}}JessiCompanion.esp Activeslaveraider.esp Activeslaveraider_newlook.esp ActiveBash Tag suggestion(s): {{BASH: Graphics}}SCC 187GURLZ.esp ActiveRequires: Sharing and Caring Companions.esmGet Your Cherry Back.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages}}Follower Amata ULTIMATE.esp ActiveLucyWestCompanion.esp ActiveSeducingWomen_-_override.esp ActiveSeducedDLC03.esp ActiveSydney Follower - FWE Dialog Fix.esp ActiveBoS Diversification.esp ActiveBoS Diversification - Broken Steel.esp ActiveBOC Diversification.esp ActiveBOC Diversification - Operation Anchorage.esp ActiveK9Breeds.esp ActiveK9BreedsMoreDogs.esp ActiveK9BreedsPatchDLCPitt.esp ActiveRequires: ThePitt.esmK9BreedsPatchMMM.esp ActiveRequires: Mart's Mutant Mod.esmRequires: Mart's Mutant Mod.espRequires: K9Breeds.espKillableKidsNormalHealthOptional.esp ActiveNote: Choose only one 'KillableKids' ESP.TenpennyGhoulsAtPeace.espBash Tag suggestion(s): {{BASH: ScriptContents}}TSC Air Support.esp ActiveFellout-pipboylight.esp ActiveEnhanced Weather - Rain and Snow in Fallout.esp ActiveEnhanced Weather - Radioactive Rain and Snow Plugin.esp ActiveEnhanced Weather - Weather Sounds in Interiors.esp ActiveEnhanced Weather - Sneak Bonus during Storms.esp ActiveEnhanced Weather - REBOOT.esp ActiveFellout-Full.esp ActiveIncompatible with: Fellout-SOTD.espNote: Do not use with latest FOOK2, it is already integrated.Fellout-Anchorage.esp ActiveRequires: Anchorage.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-BrokenSteel.esp ActiveRequires: BrokenSteel.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-PointLookout.esp ActiveRequires: PointLookout.esmNote: Do not use with latest FOOK2, it is already integrated.Fellout-Zeta.esp ActiveNote: Do not use with latest FOOK2, it is already integrated.Sydney Follower - Load Order Fix.esp Active And unrecognised: The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Hunters Ridge v2.esp ActiveX.Raider.esm ActiveSpawn-O-Matic.esm ActiveBarterWithRaiders-NoGimpedBartering.espBarterWithRaiders-NPC Default-PB.espBarterWithRaiders-NPC Default-MMM+PB.esp ActiveBarterWithRaiders-NPC Default-FOOK2.espBarterWithRaiders-NPC Compatible-FOOK2.espSCC Specialists.esp ActiveSCC BunchapeopleHP.esp ActiveMorepeopleHP.esp ActiveEvenMorePeopleHP.esp ActiveSCC Susan Lancaster.esp ActiveSCC Karen Schenzy.esp ActiveFollower Amata - Be quiet.espEnclaveCommander-Steel Interior.esp ActiveTheGhoulKing.esp ActiveBC Cloths.esp Activev1_OutcastFIstrongerDefence).esp ActiveOutcastsSniper.espOutcastsCombatArmor.espOutcast Outpost-RobCo Factory.esp ActiveWater_Tower_Hideout_byOrophin.espMansion re-enabled.espModified_Races_MMM.esp ActiveSubhome 1.0b.esp ActiveLilBastards.esp ActiveUglulyxRaiderTattoosRevamp.esp ActiveRaider Lord Armor.esp ActiveRaiderSettlement.esp Activebrutal_raider.esp Activeraider_leather.esp ActiveUH-FWE-DLC.esp ActiveBigTownRobotFix.espKORsUnderwaterHome.espWaterworldV2.espMZC-UH Compatibility.esp ActiveMyDog - MMM Foods integrated.esp ActiveMonster_Costumes.esplvl60.esp ActiveBillboard Camps.esp ActiveWasteland Mercs 2.0 - no child left behind edition.espPersonalShelter00.espRR Companions 300 Follow Distance.espRR Companions 250 Follow Distance.espRR Companions 200 Follow Distance.espRR Companions 100 Follow Distance.esp Link to comment Share on other sites More sharing options...
M48A5 Posted December 18, 2012 Share Posted December 18, 2012 You have incompatibilities as listed in the BOSS report that must be corrected. The red errors with "!" are installation errors. The others are probably because you have not used ArchiveInvalidation Invalidated! And yes, haveing the game in Program Files does present a problem when using FOSE. Link to comment Share on other sites More sharing options...
Squeecky Posted December 18, 2012 Author Share Posted December 18, 2012 (edited) You have incompatibilities as listed in the BOSS report that must be corrected. The red errors with "!" are installation errors. The others are probably because you have not used ArchiveInvalidation Invalidated! And yes, haveing the game in Program Files does present a problem when using FOSE. I've checked and the incompatibilities in BOSS are things I don't even use, or am I overlooking something? The errors are installation errors? Strange- It's mostly weapons, I guess It's possible I f***ed something up, damn though. The other ? Well, that seems odd.. because I do infact have ArchiveInvalidation enabled, and I tried just now in my documents (moved my entire folder- sorry, won't spend another four hours doing it all :-) ) and it was the same issue.. Very strange indeed, any other ideas? Oh and- Thanks a BUNCH for the quick and friendly responce :) Edit: Moving it to Documents seems to have fixed the "!" errors, though there are still invisible bodies and worse it seems. Edited December 18, 2012 by Squeecky Link to comment Share on other sites More sharing options...
M48A5 Posted December 18, 2012 Share Posted December 18, 2012 Check over the Improved Turrent Hacking mods. You should remove the inactive ones, it will make it easier to read the report. If you are using FOMM, open Tools, disable Archive Invalidation (uncheck) and close FOMM. Open FOMM, open Tools and check Archive Invalidation. The invisible bodies are the result of an inproper installation of an armor replacer.Just a word of warning, you might not be able to use BOSS after you moved the game. It depends on the registry entry to locate the Fallout 3 files. You might have to uninstall the game and then reinstall it outside of the program files. I have read that there are instructions on Steam (:yucky:) that will tell you how to do this. Link to comment Share on other sites More sharing options...
Squeecky Posted December 18, 2012 Author Share Posted December 18, 2012 Check over the Improved Turrent Hacking mods. You should remove the inactive ones, it will make it easier to read the report. If you are using FOMM, open Tools, disable Archive Invalidation (uncheck) and close FOMM. Open FOMM, open Tools and check Archive Invalidation. The invisible bodies are the result of an inproper installation of an armor replacer.Just a word of warning, you might not be able to use BOSS after you moved the game. It depends on the registry entry to locate the Fallout 3 files. You might have to uninstall the game and then reinstall it outside of the program files. I have read that there are instructions on Steam (:yucky:) that will tell you how to do this. I don't think any of the mods I've installed change any of the normal armours or bodies though? I DID have something that replaces the 'nude' for a better one, but even when not wearing my armour it fudges up. And I'll try the FOMM technique tomorow, cheers.. Link to comment Share on other sites More sharing options...
Squeecky Posted December 19, 2012 Author Share Posted December 19, 2012 (edited) Simple put, I still had too many mods. I think you cannot go above 89 in use- I don't know the precise number, but 94 was bugging out.. Shame, really. Edit: AP is still broken. Neither my player nor my partner does anything, just stand there.. and on some models (like Nova) her chest and lower-region get texture errors and stretch/spaz across the screen. Any ideas? Edited December 19, 2012 by Squeecky Link to comment Share on other sites More sharing options...
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