HarvesterFox Posted December 19, 2012 Share Posted December 19, 2012 I'll make it quick. I'm trying to create an atronach summoner like on Frostcrag, but for people who don't have the addon. I just coppied and tweaked the altar script to make the altar work, but the atronaches I created just stand there. How can I create an atronach creature that simply follows you and atacks your enemies? It does'nt have to have the wait or dismiss option. Thanks. Link to comment Share on other sites More sharing options...
Hickory Posted December 19, 2012 Share Posted December 19, 2012 My guess is that you haven't placed your atronachs in appropriate faction/s. Read up on factions and inter-faction relationships. Link to comment Share on other sites More sharing options...
HarvesterFox Posted December 19, 2012 Author Share Posted December 19, 2012 Update: I was wrong a bit. The atronoch will follow after being summoned wit the altar, but when i fast travel to a location, I get an ican saying I have too many followers and am completely swamped be every summonable creature in the game which instantly start fighting oneanother or any npcs in the area. Any idea what is causing this? Link to comment Share on other sites More sharing options...
Hickory Posted December 19, 2012 Share Posted December 19, 2012 Update: I was wrong a bit. The atronoch will follow after being summoned wit the altar, but when i fast travel to a location, I get an ican saying I have too many followers and am completely swamped be every summonable creature in the game which instantly start fighting oneanother or any npcs in the area. Any idea what is causing this? Your script? Link to comment Share on other sites More sharing options...
HarvesterFox Posted December 19, 2012 Author Share Posted December 19, 2012 Sorry about the other post, since the problem was different than I first thought, I thought I needed a different post for it. Anyway, here is the script. It's simply a copy-and-paste of the frostcrag atronach altar script, but with the references and creatures changed to operate in my PoorMagesTower mod. scn PMTowerAtronachAltarScript short buttonshort summoned begin OnActivate if ( IsActionRef Player == 1 ) if ( Summoned < 1 ) Messagebox "What type of Atronach do you wish to summon?","Storm","Frost","Flame","Done" else Message "You may only have one Atronach Familiar at a time." endifendif end begin gamemode set button to getbuttonpressedif button > -1 if button == 0 if ( Player.GetItemCount VoidSalts >= 3 ) Playsound SPLPoisonCast PMTowerStormMarker.Placeatme PMTowerSummonAtronachStorm Player.RemoveItem VoidSalts 3 set Summoned to 1 else Message "This requires 3 Void Salts." endif elseif button == 1 if ( Player.GetItemCount FrostSalts >= 3 ) Playsound SPLPoisonCast PMTowerFrostMarker.Placeatme PMTowerSummonAtronachFrost Player.RemoveItem FrostSalts 3 set Summoned to 1 else Message "This requires 3 Frost Salts." endif elseif button == 2 if ( Player.GetItemCount FireSalts >= 3 ) Playsound SPLPoisonCast PMTowerFlameMarker.Placeatme PMTowerSummonAtronachFlame Player.RemoveItem FireSalts 3 set Summoned to 1 else Message "This requires 3 Fire Salts." endif elseif button == 3 endif endifendif end Thanks again for the help. Link to comment Share on other sites More sharing options...
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