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A Friendly Atronach?


HarvesterFox

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I'll make it quick. I'm trying to create an atronach summoner like on Frostcrag, but for people who don't have the addon. I just coppied and tweaked the altar script to make the altar work, but the atronaches I created just stand there. How can I create an atronach creature that simply follows you and atacks your enemies? It does'nt have to have the wait or dismiss option. Thanks.
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My guess is that you haven't placed your atronachs in appropriate faction/s. Read up on factions and inter-faction relationships.
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Update: I was wrong a bit. The atronoch will follow after being summoned wit the altar, but when i fast travel to a location, I get an ican saying I have too many followers and am completely swamped be every summonable creature in the game which instantly start fighting oneanother or any npcs in the area. Any idea what is causing this?
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Update: I was wrong a bit. The atronoch will follow after being summoned wit the altar, but when i fast travel to a location, I get an ican saying I have too many followers and am completely swamped be every summonable creature in the game which instantly start fighting oneanother or any npcs in the area. Any idea what is causing this?

 

Your script?

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Sorry about the other post, since the problem was different than I first thought, I thought I needed a different post for it. Anyway, here is the script. It's simply a copy-and-paste of the frostcrag atronach altar script, but with the references and creatures changed to operate in my PoorMagesTower mod.

 

scn PMTowerAtronachAltarScript

 

short button

short summoned

 

begin OnActivate

 

if ( IsActionRef Player == 1 )

if ( Summoned < 1 )

Messagebox "What type of Atronach do you wish to summon?","Storm","Frost","Flame","Done"

else

Message "You may only have one Atronach Familiar at a time."

endif

endif

 

end

 

begin gamemode

 

set button to getbuttonpressed

if button > -1

if button == 0

if ( Player.GetItemCount VoidSalts >= 3 )

Playsound SPLPoisonCast

PMTowerStormMarker.Placeatme PMTowerSummonAtronachStorm

Player.RemoveItem VoidSalts 3

set Summoned to 1

else

Message "This requires 3 Void Salts."

endif

elseif button == 1

if ( Player.GetItemCount FrostSalts >= 3 )

Playsound SPLPoisonCast

PMTowerFrostMarker.Placeatme PMTowerSummonAtronachFrost

Player.RemoveItem FrostSalts 3

set Summoned to 1

else

Message "This requires 3 Frost Salts."

endif

elseif button == 2

if ( Player.GetItemCount FireSalts >= 3 )

Playsound SPLPoisonCast

PMTowerFlameMarker.Placeatme PMTowerSummonAtronachFlame

Player.RemoveItem FireSalts 3

set Summoned to 1

else

Message "This requires 3 Fire Salts."

endif

elseif button == 3

endif

endif

endif

 

end

 

 

Thanks again for the help.

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