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Skinning Probelm - Help needed!


jaysus

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as you can see on the pics i have some problems atm lol

 

all was fine until i divided the arms mesh into arms and pipboyoff (mesh thatll be shown if you wear no pipboy) and skinned em again

 

in max all looks fine even regarding bone movement

but once i go ingame the arms in general are lowered down to the hand bone or at least lower arm :wallbash:

 

and what the heck did happen to my pipboy menu? :ninja: seems like some kind of mesh shows through but my mesh is much slimmer than a power armor for example and really shouldnt... actually nothing should be shown at all in menu mode imo...

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well as you prolly guessed i could need some help, tips, info, whatever you name it... even if that info comes from oblivion... it could help and "could" is hope for me...

 

thx in advance :)

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Ok two things,

 

1. Its a weighting problem. Looks like too many verts are weighted incorrectly and you are getting some crazy deformation. From what I hear you guys cant exactly skin your models in a 3d package right now vert for vert, and have to do it through some kind of back door method? I would wait until the GECK to see if they support custom skin modified importing from a 3d pack, it would be pretty clear how to fix it then :)

 

2. is the pipboy mesh parented to a custom bone object inside or on top of the forearm? or is it just skinned 100% to the forarm bone itself

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1.well we can skin vert for vert if wed like to we just have problems weighting to twist bones (3dmax that is = ctd)

 

the mesh is divided into a bunch of elements to make skinning easier

 

and as i mentioned it worked before i tried to manipulate the pipboy part... (the pre alpha found here on site has no arm distortion)

 

2. its weighted 100% to the forearm like in vanilla items (which also use the twist and hand bones)

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  • 3 weeks later...
1.well we can skin vert for vert if wed like to we just have problems weighting to twist bones (3dmax that is = ctd)

 

the mesh is divided into a bunch of elements to make skinning easier

 

and as i mentioned it worked before i tried to manipulate the pipboy part... (the pre alpha found here on site has no arm distortion)

 

2. its weighted 100% to the forearm like in vanilla items (which also use the twist and hand bones)

Hsthis been solved?

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