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Rotate object on its own X / Y axis?


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Good evening!

 

This is such a n00b question, but how can I rotate an object along its own X / Y axis (in the CK render window)?

 

I have lots of objects that are at a "weird" Z angle and I now want to rotate some of those 90° "up" (from horizontal to vertical), but when I hit the X or the Y key and the right mouse key the object rotates along the "gloabl" X or Y axis.

Is there a way to rotate an object along it's "own" XYZ axis?

 

With movement, you can use the "snap to reference" thing, but that does not work for rotations ...

 

If anybody knows anything about this, let me know here.

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I'm not 100% sure if I understood you correctly, but maybe you're looking for "toggle local/global translation" with its shortcut "g". The button is located next to snap to grid and snap to angle if you want to do it manually with the mouse. Another helpful shortcut ist CRTL-K to get a object back to its default position and translation. Other than that I would recommend to use object pallets to make use of the "conform to slope" option so you don't need to manually adjust angles in most cases.

Edited by DocMoebius
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