NodTuGud Posted December 21, 2012 Share Posted December 21, 2012 Why do you think I could launch directly from the steam games library page and have everything work and not crash? In FOMM everything is fine even running FNVedit everything's fine but if I launch from FOMM I can't go from exterior wide open spaces to anything inside on my game, I just get teh BSOD and the roulette wheel spins without a scene change. It's strange but ever since yesterday I;ve been able to play with all mods and for hours at a time with no problems. MOD list X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] FOOK - New Vegas.esm[X] FOOK - New Vegas DLCs.esm[X] AWorldOfPain(Preview).esm[X] NSkies URWLified.esm[X] NVInteriors_Core.esm[X] NVInteriors_ComboEdition.esm[X] Primary Needs HUD.esm[X] Selective Fire.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] Mission Mojave - Ultimate Edition.esp[X] MMUE-GRA-Standard.esp[X] NVEC Reduce CTD.esp[X] FPSWeaponWheel.esp[X] The Mod Configuration Menu.esp[X] The New Bison Steve Hotel.esp[X] FOOK - New Vegas.esp[X] FOOK - New Vegas DLCs.esp[X] FOOK GRA Ammo Hotfix.esp[X] MMUE-CP-FOOK.esp[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues.esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] Project Nevada - Extra Options.esp[X] Selective Fire - Project Nevada.esp[X] christinecos.esp[X] Hectrol_Stalker_Unique_Books_spa.esp[X] FlashlightNVSE.esp[X] AWOPDeadMoney.esp[X] AWOP-FOOK Weapon Patch [5.0] .esp[X] 1 Broomhandle Weapons 1.4.esp[X] MMUE-CP-AWOP.esp[X] MMUE-CP-PNCore.esp[X] MMUE-CP-PNRebalance.esp[X] MMUE-CP-PNEquipment.esp[X] MMUE-CP-PNOWB.esp[X] ED-E 3D Sound.esp[X] 101Billboards.esp[X] 101Posters.esp[X] ShilohDS-Color Maps and Icons.esp[X] WeaponModsExpanded.esp[X] WMX-AWOP Patch.esp[X] Project Nevada - WMX.esp[X] WMX-DeadMoney.esp[X] WMX-HonestHearts.esp[X] WMX-OldWorldBlues.esp[X] WMX-LonesomeRoad.esp[X] WMX-GunRunnersArsenal.esp[X] WMX-ArenovalisTextures.esp[X] WMX-AWOP.esp[X] WMX-PreOrderPackClassic.esp[X] WMX-PreOrderPackCaravan.esp[X] WMX-PreOrderPackMercenary.esp[X] WMX-PreOrderPackTribal.esp[X] Vera.esp[X] MMUE-CP-WMX.esp[X] MMUE POP.esp[X] H4DMR.esp[X] NSkies URWLifiedOWB.esp[X] NSkies URWLifiedHH.esp[X] NSkies URWLifiedDM.esp Link to comment Share on other sites More sharing options...
JimboUK Posted December 23, 2012 Share Posted December 23, 2012 Ideally you should be launching it from the 4GB loader and using the 4GB NVSE, your game will be a lot more stable. Link to comment Share on other sites More sharing options...
Xaranth Posted December 23, 2012 Share Posted December 23, 2012 Don't you stick the 4GB Loader executable in the custom launch field of FOMM? Link to comment Share on other sites More sharing options...
NodTuGud Posted December 23, 2012 Author Share Posted December 23, 2012 Its already in there and load regardless of if its FOMM or Steam - Its part on my executable. By steam seem to be more stable which seems strange Link to comment Share on other sites More sharing options...
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