Jinxxed0 Posted April 23, 2020 Share Posted April 23, 2020 I'm able to add transparencies to things just fine, but I'm wondering if there's a way to set it so that the mesh reacts to shadows correctly. For example, when under a tree or building structure, the clothes with transparencies act as if they're still under light and look bright/glow in the dark. I assume it's possible to fix this considering hair has transparency and isn't glow in the dark. Maybe there's a setting in nifskope that i'm missing? Link to comment Share on other sites More sharing options...
Jinxxed0 Posted April 30, 2020 Author Share Posted April 30, 2020 I eventually figured this out on my own after playing around with Nifskope. In BSLightingShaderProperty, turn on the flags Vertex Alpha in Shader Flag 1 and then turn on Assume Shadowmask in Shader Flag 2 This is just in case someone in the future finds this thread through a search. Link to comment Share on other sites More sharing options...
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