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[LE] Transparent armor/clothing and correct lighting/shading on it?


Jinxxed0

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I'm able to add transparencies to things just fine, but I'm wondering if there's a way to set it so that the mesh reacts to shadows correctly.

 

For example, when under a tree or building structure, the clothes with transparencies act as if they're still under light and look bright/glow in the dark. I assume it's possible to fix this considering hair has transparency and isn't glow in the dark. Maybe there's a setting in nifskope that i'm missing?

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I eventually figured this out on my own after playing around with Nifskope.

 

In BSLightingShaderProperty, turn on the flags Vertex Alpha in Shader Flag 1 and then turn on Assume Shadowmask in Shader Flag 2

 

This is just in case someone in the future finds this thread through a search.

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