malautomedonte Posted April 24, 2020 Share Posted April 24, 2020 (edited) Hello everybody, I would like to ask if there's a way to restore the desecrated chapels of Anvil and Bravil after completing KOTN. Somewhere I read that they should get restored as soon as the player finishes the DLC, but in my case they are desecrated forever. Somewhere else instead I read they are going to be in that state for the rest of the game, so I don't know if what's happening to my game is normal. In any case, is there any console command or similar wizardry which allows to make them look good again, of course without breaking the game? I am using Oblivifall Losing my Religion and the desecrated chapels are totally out of place with this mod, npcs behave like the chapel are totally fine. The issue was present also before installing Oblivifall by the way. Thank you! EDIT: after having a look at the scripts which should run after the quest is completed the chapels should automatically revert to their normal state. So my game bugged. :/ I did not find any other discussion related to this problem unfortunately. Edited April 24, 2020 by malautomedonte Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted April 24, 2020 Share Posted April 24, 2020 (edited) Which mods do you use?Did you look for conflicts using ObMM? Edited April 24, 2020 by Oblivionaddicted Link to comment Share on other sites More sharing options...
malautomedonte Posted April 24, 2020 Author Share Posted April 24, 2020 (edited) Hey, thx for answering. These are the mods I am using: Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.38] 02 Cobl Main.esm [Version 1.74] 03 Better Cities Resources.esm [Version 6.0.10] 04 Oblivifall Master File.esm [Version 1.2] 05 Unofficial Oblivion Patch.esp [Version 3.5.6] 06 Oblivion Citadel Door Fix.esp 07 DLCShiveringIsles.esp 08 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 09 Better Cities .esp [Version 6.0.10] 0A All Natural.esp [Version 1.38] 0B All Natural - SI.esp [Version 1.38] 0C Immersive Interiors.esp [Version 0.8.1] 0D Immersive Interiors - Bravil.esp 0E Immersive Interiors - Imperial City.esp [Version 1.5] 0F Immersive Interiors - Landscape Addon.esp 10 Consistent Beggar Voices.esp 11 Idle Dialogue.esp [Version 1.3] 12 GOSH.esp ++ GOSH - All Natural Patch.esp [Version 1.0] 13 Sounds of Cyrodiil.esp [Version 1.1] 14 Sounds of Cyrodiil - UOP.esp 15 All Natural - Real Lights.esp [Version 1.38] 16 WindowLightingSystem.esp 17 300_Lore_Dialogue_Updated.esp 18 Book Jackets Oblivion.esp ** Book Jackets Oblivion - BP.esp 19 DialogTweaks.esp [Version 1.2.1] 1A PTFallingStars.esp 1B RAEVWD New Sheoth.esp [Version 1.7] 1C Shop Visitors.esp 1D Travelers of Cyrodiil.esp 1E Populated Prisons.esp [Version 1.2] 1F AoG - Greed Vision.esp 20 OblivionReloaded.esp 21 DLCHorseArmor.esp 22 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 23 DLCOrrery.esp 24 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 25 DLCVileLair.esp 26 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 27 DLCMehrunesRazor.esp 28 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 29 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 2A EVE_StockEquipmentReplacer.esp 2B Slof's Horses Base.esp 2C Reaction - Additions Only.esp [Version 1.12] 2D DLCThievesDen.esp 2E DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 2F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 30 Cobl Glue.esp [Version 1.73] 31 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks - SI.esp 32 Alluring Wine Bottles.esp 33 Creature Diversity.esp 34 BrotherhoodRenewed.esp [Version 1.1.2] 35 Kvatch Rebuilt.esp [Version 3.0RC3] 36 Kvatch Rebuilt - No More Burned Ground.esp 37 Kvatch Rebuilt - No More Stoopid Burned Trees Dammit.esp [Version 3.0pb5-1.0] 38 Kvatch Rebuilt - No More Stoopid Double Walls Dammit - Peace.esp [Version 3.0pb5-1.0] 39 Kvatch Rebuilt Weather Patch.esp 3A RoadLights.esp 3B Region Revive - Lake Rumare.esp 3C DLCBattlehornCastle.esp 3D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 3E DLCFrostcrag.esp 3F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 40 BrumaGuildReconstructed.esp [Version 1.0.3] 41 Immersive Interiors - Bruma Guild Reconstructed.esp [Version 1.0] 42 Knights.esp 43 Knights - Unofficial Patch.esp [Version 1.1.8] 44 Oblivion Uncut.esp 45 EVE_KnightsoftheNine.esp 46 AFK_Weye.esp [Version 2.32.Non-COBL] 47 Rumare-AFK_Weye Patch.esp [Version 2.2] 48 MannimarcoRevisited.esp 49 MannimarcoRevisited UOP Patch.esp 4A Roads of Cyrodiil.esp [Version 1.0] 4B RL+ROC Patch.esp 4C Living Imperial Palace Limited AN.esp 4D Oblivifall - Losing My Religion.esp [Version 1.43] 4E Oblivifall - Losing My Religion Kvatch Rebuilt.esp [Version 1.0] 4F Oblivifall - Losing My Religion KOTN.esp [Version 1.0] 50 Tales of Cyrodiil.esp 51 Faregyl.esp [Version 2.0.11] 52 Feldscar.esp [Version 1.0.13] 53 Gottshaw Village.esp [Version 1.0.1] 54 Molapi.esp [Version 1.0.2] 55 Reedstand.esp [Version 1.0.5] 56 Urasek.esp [Version 1.0.4] 57 Vergayun.esp [Version 2.0.2] 58 xulStendarrValley.esp [Version 2] 59 xulTheHeath.esp [Version 2] 5A xulEntiusGorge.esp [Version 2.0.1] 5B xulFallenleafEverglade.esp [Version 2] 5C xulColovianHighlands_EV.esp [Version 2] 5D xulBeachesOfCyrodiilLostCoast.esp [Version 2] 5E xulBravilBarrowfields.esp [Version 2] 5F xulLushWoodlands.esp [Version 2.0.1] 60 xulAncientYews.esp [Version 2] 61 xulAncientRedwoods.esp [Version 2.0.1] 62 xulCloudtopMountains.esp [Version 2.0.1] 63 xulArriusCreek.esp [Version 2] 64 AFK_Weye Arrius_Creek Patch.esp 65 xulRollingHills_EV.esp [Version 2] 66 xulPantherRiver.esp [Version 2] 67 xulRiverEthe.esp [Version 2.0.1] 68 xulBrenaRiverRavine.esp [Version 2] 69 xulImperialIsle.esp [Version 2.0.1] 6A xulBlackwoodForest.esp [Version 2] 6B xulCheydinhalFalls.esp [Version 2] 6C xulAspenWood.esp [Version 2.0.1] 6D xulSkingradOutskirts.esp [Version 2.0.1] 6E xulSnowdale.esp [Version 2] 6F xulCliffsOfAnvil.esp [Version 2] 70 xulSilverfishRiverValley.esp [Version 2.0.1] 71 xulJerallGlacier.esp [Version 2.0.1] 72 xulTheEasternPeaks.esp [Version 2.0.1] 73 ImpeREAL Empire - Unique Forts.esp 74 ImpeREAL Empire - Unique Forts - Slofs Horses - By Xtudo.esp 75 Frostcrag Village.esp [Version 1.0.7] 76 Sutch Village.esp [Version 1.0.4] 77 ULS OblivionUncut-EntiusGorge patch.esp 78 ULS SutchVillage-LostCoast patch.esp [Version 2] 79 ULS OblivionUncut-AncientYews patch.esp 7A ULS ROC+Ancient Redwoods.esp [Version 2] 7B ULS RegionReviveLakeRumare-ImperialIsle patch.esp [Version 2] 7C ULS ROC+UL-II Patch.esp [Version 2] 7D ULE KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0] 7E ULS ROC+UL Skingrad Outskirts Patch.esp [Version 2] 7F ULS Feldscar-Snowdale patch.esp [Version 2] 80 ULS ImpeREALForts-SilverfishRiverValley patch.esp [Version 2] 81 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 82 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 83 Better Dungeons.esp ++ Enemy Weapons dont drop.esp 84 EVE_ShiveringIslesEasterEggs.esp ++ Female Amulets.esp 85 Grass Overhaul.esp ++ Improved Fires and Flames - Increased Sound.esp 86 tbskGuardsFeatures.esp 87 SetEssentialActors.esp 88 RefScope.esp [Version 2.1.2] 89 SetBody.esp 8A sycHearNoEvil.esp [Version 1.0] ++ BBC6 - More Feminine Sit Patch.esp 8B Proper Male and Female Sitting.esp ++ Item interchange - Extraction.esp [Version 88] ++ Item interchange - Placement.esp [Version 88] ++ Item interchange - Placement for Frostcrag.esp [Version 88] ++ Item interchange - Option, Ingredients in Bulk.esp [Version 88] ++ EVE_KhajiitFix.esp 8C Oblivion_Character_Overhaul.esp [Version 2.0] ++ Kart Hair Replace v01.esp ++ OCO uses merged teeth.esp ++ OCO_DLCHorseArmor_Patch.esp ++ OCO_DLCOrrery_Patch.esp ++ OCO_DLCMehrunesRazor_Patch.esp ++ OCO_DLCThievesDen_Patch.esp ++ OCO_KvatchRebuilt_Patch.esp ++ OCO_KnightsOTN_Patch.esp ++ OCO DLC Faces.esp ++ OCO_UOP_USIP_Patch.esp 8D NPC Hair Matches Beard.esp 8E bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] 8F bgMagicBonus.esp [Version 1.7EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] 90 bgMagicEVPaperChase.esp [Version 1.68EV] 91 Better Cities Full.esp [Version 6.0.10] 92 Better Cities - IC Imperial Isle.esp [Version 6.0.10] 93 All Natural Real Lights - Better Cities IC Patch.esp 94 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.10] 95 Better Cities - All Natural.esp [Version 6.0.10] 96 Better Cities - Chorrol Chapel Fewer Lights.esp 97 Better Cities Skingrad - Roads of Cyrodiil.esp [Version 6.0.10] 98 Better Cities IC Imperial Isle - Roads of Cyrodiil.esp [Version 6.0.10] 99 ULS BetterCitiesBravil-BravilBarrowfields patch.esp [Version 2] 9A xulChorrolHinterland-BC6.esp [Version 2] 9B ULE OblivionUncut-ChorrolHinterland BC6 patch.esp 9C Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.10] 9D ULS BetterCitiesCheydinhal-CheydinhalFalls patch.esp [Version 2] 9E Better Cities Market District - Oblivion Uncut.esp [Version 6.0.10] 9F ULE BetterCitiesBravil-PantherRiver patch.esp [Version 2] A0 ULS BetterCitiesSkingrad-SkingradOutskirts patch.esp [Version 2] A1 ULS BetterCitiesBruma-Snowdale patch.esp [Version 2] ++ Better Cities - COBL.esp [Version 6.0.10] A2 ULS OSPS-BC_IC-II_UL-II_RRLR_Patch.esp [Version 2.1] A3 Oblivifall - Losing My Religion BC Bravil.esp [Version 6.0.10] A4 Oblivifall - Losing My Religion BC Bruma.esp [Version 6.0.10] A5 Better Cities Chorrol - Oblivifall Losing My Religion.esp [Version 6.0.10] A6 Better Cities Skingrad - Oblivifall Losing My Religion.esp [Version 6.0.10] ++ bgMagicShaderLifeDetect.esp [Version 1.68] A7 Falling Leaves.esp [Version 1.0] A8 Falling Leaves - UL LushWoodlands Patch.esp [Version 1.0] ** ROC Standard Road Record.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ++ lLet there be Flowers.esp [Version 1.0] A9 J'skarRestored for BrumaGReconstructed.esp [Version 1.0.1] AA Colorful Clothing - Middleclass.esp AB PotionReplacer.esp AC LessStaticNPCs.esp AD Tavern Goers 2 - Redux.esp AE Tavern Goers 2 - Redux SI.esp AF Unused NPCs - Compatible Version.esp B0 MoreGenericDialogue.esp B1 Dynamic Oblivion Combat.esp ++ VanillaRealArmorReplacer.esp B2 NoUnnecessaryFaceGen.esp B3 SilgorBradus.esp B4 Ultimate Leveling.esp [Version 1.9.4] B5 Crowded Cities Cyrodiil.esp B6 RadiantAI - NPCs Alive - Cyrodiil.esp B7 Better Imperial City.esp [Version 6.0.10] B8 OblivionUncut-BetterCitiesArena Patch.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38] B9 Bashed Patch, 0.esp BA Maskar's Oblivion Overhaul.esp [Version 4.9.4.2] I did not look for conflicts with obmm, I use wrye bash. How should I do that? edit: ok i installed obmm and I ran the old conflict scan. It found a ton, a reaaaally long list. Edited April 24, 2020 by malautomedonte Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted April 24, 2020 Share Posted April 24, 2020 Look at those related to KoTN, they're listed following your load order. What do you use to sort your mods? Link to comment Share on other sites More sharing options...
malautomedonte Posted April 24, 2020 Author Share Posted April 24, 2020 I've always been using BOSS, I really don't understand what could have caused this. Anyway I have 900+ pages of conflicts when dumping the report from obmm into a rtf file, but I think most of those are sorted out by building the bash patch. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted April 24, 2020 Share Posted April 24, 2020 It doesn't tell me if you have any mod conflicting with KoTN. Link to comment Share on other sites More sharing options...
malautomedonte Posted April 24, 2020 Author Share Posted April 24, 2020 (edited) Forgive me, what should I provide? You meant the list with all conflicts?,edit: I am checking all the conflicts but honestly there are so many I really don't know what to do. For instance by clicking on the anvilchapelofdibella I get this:Overrides original entry in 'Oblivion.esm'Overlaps with Unofficial Oblivion Patch.esp, All Natural.esp, Immersive Interiors.esp, Immersive Interiors - Landscape Addon.esp, Sounds of Cyrodiil.esp, Sounds of Cyrodiil - UOP.esp, All Natural - Real Lights.esp, Knights - Unofficial Patch.esp, Oblivifall - Losing My Religion.esp, Oblivifall - Losing My Religion KOTN.esp, Tales of Cyrodiil.esp and Bashed Patch, 0.esp And then there are all the conflicting cells. Basically everything is in red. Edited April 24, 2020 by malautomedonte Link to comment Share on other sites More sharing options...
malautomedonte Posted April 24, 2020 Author Share Posted April 24, 2020 (edited) So, this is what I see in tes4edit when checking the scripts that should restore the chapels. The last line from Oblivion Uncut shows an error. Could it be because of that? Edited April 24, 2020 by malautomedonte Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted April 25, 2020 Share Posted April 25, 2020 Backup Oblivion uncut , open it using TES4Edit and remove the modified script for the Umaril the unfeathered quest, it might do the job. Link to comment Share on other sites More sharing options...
malautomedonte Posted April 25, 2020 Author Share Posted April 25, 2020 Hey, in the end I managed to solve the problem! I re-ran the scripts which restore the chapels through a couple of console commands and everything is finally back to normal. Thank you for the tip though (I also tried what you suggested)! Link to comment Share on other sites More sharing options...
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