neoanselmo Posted April 24, 2020 Share Posted April 24, 2020 This happens to me in some settlements. I noticed that the materials of this textures appeared as swaped. Does anyone know how to fix it? I leave a screenshot attached. Thanks! Link to comment Share on other sites More sharing options...
quozzel Posted September 25, 2023 Share Posted September 25, 2023 bump Link to comment Share on other sites More sharing options...
greekrage Posted September 26, 2023 Share Posted September 26, 2023 yes precomb generation does that for various objects..In this case ...a) grab all the farm plots and make them into a scol (static collection). This way precomb gen...keeps the swap b) place the plots AFTER the precom generation . Link to comment Share on other sites More sharing options...
BenRierimanu Posted September 27, 2023 Share Posted September 27, 2023 Material Swaps are ignored in precombine generation due to a bug in certain situations. There's an xEdit script floating around to work around this. PJM's scripts (the set used in building PRP) have this functionality built in. Link to comment Share on other sites More sharing options...
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