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Please help moving a save to new build?


Bart1965

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Hoping for a little advice on moving and updating a savegame into a new Oblivion build. If this forum is the wrong place for help on this issue please direct me!

 

Been trying to get back into Oblivion and wound up doing a full rebuild based on a pure vanilla game that I'd saved in MOM, as I saw lots of my mods were outdated and I was having FPS issues I couldn't resolve. New install is running great and features some new/updated mods. However when I try to load an old savegame that I dragged from the old install to the new, the game CTDs. Here's what happens:

- I click on the save to load

- answer Yes to "Are you sure you want to load this game?"

- click OK in response to "This save relies on content that may no longer be present..."

- I see the loading screen for just a moment before CTD.

 

I've tried Repair Factions, Remove Bloat, and Update NPC Levels. I haven't tried Load Masters because I'm not clear on what that does....if it's going to make the new install to revert to the old mods, I don't want that.

 

Here're my Diff Masters compared to a fresh game started in the new install that seems to be working fine. (I switched to the full Better Cities - Imperial City and a newer version of BC, rather than the individual districts. Despite them showing up as missing I am actually running BC Full - B&M Edition and BC - Cobl, but they are merged. In my old install for some reason they were not merged.) Save 6-Gusteau is the old save and Save 8-Baxter is the fresh game I started for testing:

 

 

Removed Masters (Save 296 - Gusteau - West Weald Inn, Level 11, Playing Time 45.39.30.ess):

• EnhancedWeather.esm

• MidasSpells.esp

• Gottshaw Village.esp

• AFK_PrayerIdles.esp

• Crowded Roads Revisited_ChorrolCheydinhal_5.esp

• Minionz.esp

• PTFallingStars.esp

• The Black Marsh_Snake Head Island.esp

• CM Pym.esp

• AsharasCMPartners.esp

• Better Cities IC Tunnel FPS Patch.esp

• Better Bell Sounds.esp

• Crowded Roads Revisited_GreenRoad_5.esp

• GG_Valeria_Revived.esp

• Better Cities IC Prison FPS Patch.esp

• Portable Campsite - Quickstart.esp

• Better Cities IC Elven Gardens FPS Patch.esp

• DLCThievesDen - Unofficial Patch - SSSB.esp

• GG_Vincente_Revived.esp

• Bag of Holding.esp

• PTRoamingNPCs.esp

• EnhancedWeather.esp

• Better Cities IC Talos Plaza FPS Patch.esp

• Alternative Start by Robert Evrae.esp

• Streamline 3.1.esp

• Reaper's The Necromancer's Tower.esp

• DACompilation_GO_APN.esp

• Harvest[Containers] - Player Home Add-on.esm

• Crowded Roads Revisited.esp

• Better Cities IC Temple FPS Patch.esp

• CM Partners NPC.esp

• Francesco's More Wilderness Life.esp

• Colourwheels Sexy Imperial Companion.esp

• Crowded Roads Revisited_YellowRoad_5.esp

• FranMWL-TheHeath patch.esp

• The Dark Conversion.esp

• Crowded Roads Revisited_GoldRoad_10.esp

• Better Cities IC Market FPS Patch.esp

• Better Cities IC Arboretum FPS Patch.esp

• Urasek.esp

• Better Cities Full - B&M Edition.esp

• Better Cities - COBL.esp

 

Added Masters (Save 8 - Baxter - City Isle, Level 1, Playing Time 00.09.06.ess):

• bookplacing.esm

• All Natural Base.esm

• Harvest[Containers] - Flat-Top Barrels Add-on.esm

• UOPS Additional Changes.esp

• UOP Vampire Aging & Face Fix.esp

• Oblivion Citadel Door Fix.esp

• Natural_Habitat_by_Max_Tael.esp

• All Natural.esp

• All Natural - SI.esp

• All Natural - Real Lights.esp

• WindowLightingSystem.esp

• Book Jackets Oblivion - BP.esp

• Landmarks, w Wells.esp

• DLCVileLair.esp

• DLCVileLair - Unofficial Patch.esp

• Knights.esp

• Knights - Unofficial Patch.esp

• EVE_KnightsoftheNine.esp

• Alternative Beginnings.esp

• [GFX]_Initial_Glow-all.esp

 

 

Full load order for new game:

 

 

Active Mod Files:

 

00  Oblivion.esm
01  bookplacing.esm  [Version 1]
02  Jog_X_Mod.esm
03  All Natural Base.esm  [Version 1.34]
04  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
05  Francesco's Optional New Items Add-On.esm  [Version 5.0]
06  Francesco's Optional New Creatures Add-On.esm  [Version 5.0]
07  Cobl Main.esm  [Version 1.72]
08  Harvest[Containers].esm
09  Harvest[Containers] - Flat-Top Barrels Add-on.esm
0A  Better Cities Resources.esm  [Version 5.2.5]
0B  CM Partners.esm
0C  RealisticLeveling.esm
++  Book Placement v2.esp  [Version 2.0]
0D  Cobl Races TNR.esp  [Version 1.53]
0E  Cobl Races TNR SI.esp  [Version 1.53]
0F  Unofficial Oblivion Patch.esp  [Version 3.4.2]
10  UOPS Additional Changes.esp
11  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
12  Oblivion Citadel Door Fix.esp
13  DLCShiveringIsles.esp
14  Unofficial Shivering Isles Patch.esp  [Version 1.5.1]
++  USIPS Additional Changes.esp
15  SM Plugin Refurbish - SI.esp  [Version 1.30]
**  MOBS.esp  [Version 2.0]
16  MOBS SI.esp  [Version 2.0]
17  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]
18  Better Cities .esp  [Version 4.7.0]
19  Francesco's Creatures and Items Resources.esp  [Version 5.0]
1A  Natural_Habitat_by_Max_Tael.esp
1B  All Natural.esp  [Version 1.34]
1C  All Natural - SI.esp  [Version 1.34]
1D  Skyrimized Water HD eng.esp  [Version 1.8.]
++  ln.esp
++  Symphony of Violence.esp
++  Hear-Me-Not.esp  [Version 1.02]
1E  Sounds of Cyrodiil.esp  [Version 1.1]
1F  All Natural - Real Lights.esp  [Version 1.34]
20  WindowLightingSystem.esp
21  Book Jackets Oblivion - BP.esp
22  ChaseCameraMod.esp
23  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
++  Less Creepy Guild Porters.esp
24  Slof's Oblivion Pillow Book.esp
25  SoT_Holiday.esp
26  Enhanced Economy.esp  [Version 5.4.3]
27  AutoEquip.esp
28  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]
29  FormID Finder4.esp
2A  Landmarks, w Wells.esp  [Version 1.11]
2B  HotkeyCasting.esp
2C  sr_super_hotkeys.esp  [Version 0.54]
2D  DLCOrrery.esp
2E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
2F  SM Plugin Refurbish - Orrery.esp  [Version 1.11]
30  Orrery_Rewards-9767.esp
31  DLCVileLair.esp
32  DLCVileLair - Unofficial Patch.esp  [Version 1.0.8]
++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]
33  DLCMehrunesRazor.esp
34  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
35  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]
36  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
37  EVE_StockEquipmentReplacer.esp
++  MaleBodyReplacerV5.esp
38  PTArtifacts.esp
39  Slof's Gentlemen's Wear.esp
3A  DLCThievesDen.esp
3B  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
3C  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]
3D  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
3E  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
3F  Francesco's Optional Dungeon Chest Loot.esp  [Version 5.0]
40  Francesco's Optional Leveled Guards.esp  [Version 5.0]
41  Francesco's Optional House Chest Loot.esp  [Version 5.0]
++  Francesco's Optional Vendor Tweaks.esp  [Version 5.0]
42  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]
43  Francesco's Optional Leveled Quests.esp  [Version 5.0]
44  Francesco's Optional Leveled Arena.esp  [Version 5.0]
45  Cobl Glue.esp  [Version 1.72]
46  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
++  Harvest[Containers] - Vanilla.esp
++  Harvest[Containers] - SI.esp
++  Harvest[Containers] - Flat-Top Barrels Add-on.esp
47  Fransfemale.esp
48  EM_Packdonkeys.esp  [Version 2.1]
49  Region Revive - Lake Rumare.esp
4A  thievery.esp
4B  thievery - EE patch.esp  [Version 4.2]
4C  Trail  South East.esp
4D  Trail  WEST.esp
4E  Trail  EAST.esp
4F  Trail  Central.esp
50  Treasure Maps complete compilation-UL edition.esp
51  VaultsofCyrodiilBC.esp
52  DLCFrostcrag.esp
53  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.7]
54  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]
55  AFK_Frostcrag.esp  [Version 1.2.COBL]
56  Knights.esp
57  Knights - Unofficial Patch.esp  [Version 1.1.2]
58  EVE_KnightsoftheNine.esp
++  SM Plugin Refurbish - Knights.esp  [Version 1.06]
59  Blood&Mud.esp
5A  Blood&Mud - EE patch.esp  [Version 4.2]
5B  AFK_Weye.esp  [Version 2.32.COBL]
5C  Rumare-AFK_Weye Patch.esp  [Version 2.2]
5D  Faregyl.esp  [Version 2.0.8]
5E  Feldscar.esp  [Version 1.0.13]
5F  Reedstand.esp  [Version 1.0.3]
60  Vergayun.esp  [Version 2.0.2]
61  Villages1.1.esp  [Version 1.1c]
62  xuldarkforest.esp  [Version 1.0.5]
63  xulStendarrValley.esp  [Version 1.2.2]
64  xulTheHeath.esp
65  xulEntiusGorge.esp  [Version 1.2.1]
66  xulFallenleafEverglade.esp  [Version 1.3.1]
67  TrailsOfCyrodiil-FallenleafEverglade Patch.esp
68  xulColovianHighlands_EV.esp  [Version 1.2.2]
69  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
6A  xulLushWoodlands.esp  [Version 1.3.2]
6B  xulAncientYews.esp  [Version 1.4.4]
6C  xulAncientRedwoods.esp  [Version 1.6]
6D  xulCloudtopMountains.esp  [Version 1.0.3]
6E  xulPantherRiver.esp
6F  Blood&Mud-PantherRiver patch.esp
70  TrailsOfCyrodiil-PantherRiver patch.esp
71  xulRiverEthe.esp  [Version 1.0.2]
72  TrailsOfCyrodiil-RiverEthe patch.esp
73  xulBrenaRiverRavine.esp  [Version 1.1.1]
74  xulImperialIsle.esp  [Version 1.6.7]
75  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.4]
76  xulBlackwoodForest.esp  [Version 1.1.0]
77  xulCheydinhalFalls.esp  [Version 1.0.1]
78  Blood&Mud-CheydinhalFalls patch.esp
79  Villages-CheydinhalFalls patch.esp
7A  TrailsOfCyrodiil-CheydinhalFalls patch.esp
7B  xulAspenWood.esp  [Version 1.0.2]
7C  xulSkingradOutskirts.esp  [Version 1.0.2]
7D  TrailsOfCyrodiil-SkingradOutskirts patch.esp
7E  xulSnowdale.esp  [Version 1.0.5]
7F  Feldscar+Snowdale Patch.esp  [Version 1.0.2]
80  xulSilverfishRiverValley.esp  [Version 1.0.3]
81  xulJerallGlacier.esp  [Version 1.0.1]
82  xulTheEasternPeaks.esp  [Version 1.0]
83  Frostcrag Village.esp  [Version 1.0.7]
84  Sutch Village.esp  [Version 1.0.2]
85  LostCoast + SutchVillage Patch.esp  [Version 1.0]
86  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
87  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
88  Better Dungeons.esp
89  EVE_ShiveringIslesEasterEggs.esp
8A  GP_Lockpicks.esp  [Version 1.5]
8B  SetsunaDummyTraining.esp
++  Enhanced Vegetation [100%].esp
++  Short Grass V3.esp
8C  Toggleable Quantity Prompt.esp  [Version 3.2.0]
8D  Alternative Beginnings.esp  [Version 1.3]
8E  RealisticFatigue.esp
8F  RealisticForceMedium.esp
90  RealisticMagicForceLow.esp
91  HavokCollisionFix.esp
92  ConduitMagic.esp
93  Set Body Expanded.esp  [Version 0.6]
94  SupremeMagicka.esp  [Version 0.90b]
95  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
++  SM_NoSpellLights.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
96  StealthyAbsorbsAndDrains.esp
97  Real Time Lockpicking Minigames.esp
98  RenGuardOverhaul.esp
99  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
9A  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]
9B  Phitt's Phighting Phixes.esp
9C  SDR_Core.esp  [Version 4.5.4]
9D  SDR_Perks And Patches (Oblivion).esp  [Version 4.5.0]
9E  CM Partners.esp
9F  CMAnnika.esp
**  _Ren_BeautyPack_full.esp
A0  Cobl Races.esp  [Version 1.52]
++  EVE_KhajiitFix.esp
A1  Better Looking Redguards v2.esp
++  Cobl Races - Balanced.esp  [Version 1.52]
**  Better Cities Full - B&M Edition.esp  [Version 5.2.5]
A2  Better Cities IC Arboretum.esp  [Version 5.2.4]
A3  Better Cities IC Elven Gardens.esp  [Version 5.2.4]
A4  Better Cities IC Green Emperor Way.esp  [Version 5.2.4]
A5  Better Cities IC Market.esp  [Version 5.2.4]
A6  Better Cities IC Prison.esp  [Version 5.2.0]
A7  Better Cities IC Talos Plaza.esp  [Version 5.2.4]
A8  Better Cities IC Temple.esp  [Version 5.2.4]
A9  Better Cities IC Waterfront.esp  [Version 5.2.4]
AA  Better Cities IC Waterfront FPS Patch.esp  [Version 5.2.1]
**  Better Cities - All Natural.esp  [Version 4.9.5]
AB  TrailsOfCyrodiil-BC patch.esp  [Version 4.7.0]
AC  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]
AD  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]
AE  Better Cities - Thievery.esp  [Version 4.8.0]
++  Better Cities - COBL.esp  [Version 2.2]
AF  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]
B0  Better Cities - No LEYAWIIN Flooding.esp  [Version 4.9.0]
B1  [GFX]_Initial_Glow-all.esp
B2  Cobl Silent Equip Misc.esp  [Version 01]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
B3  Bashed Patch, 0.esp
B4  Duke Patricks - Combat Archery.esp  [Version 7.3.5]

 

 

 

 

I also find that an even older savegame (#125) from the old build loads fine into the new build, but the most recent (#296) still causes CTD. So the problem must be with something I did between those two saves...right? Here's the Diff Masters for the two old games....the list that begins with CM partners Marker NPCs belongs to the older save that works, and the one that begins with Minionz to the newer save that doesn't.

 

 

Removed Masters (Save 125 - Cyrus - Imperial City, Market District, Level 3, Playing Time 08.50.03.ess):

• CM Partners Marker NPCs.esp

• Enhanced Water v2.0 ND.esp

• MD_Saddle_Master.esm

• MD Saddlebags v3.0 Alternative Trader Script.esp

• Reaper's The Dark Tower.esp

• exhDual_Wield_Complete.esp

• SDR_NPC Behavior.esp

• MD Saddlebags v3.0.esp

• Lightweight Potions.esp

• CM Partners More NPCs.esp

• Slof's Goggles.esp

• SM Encumbrance and Fatigue.esp

• RealisticMagicForceMedium.esp

• CM Partners Extra NPCs.esp

• CM Partners Special NPCs.esp

• Enhanced Vegetation [125%].esp

• WindowLightingSystem.esp

 

Added Masters (Save 296 - Gusteau - West Weald Inn, Level 11, Playing Time 45.39.30.ess):

• Minionz.esp

• CM Pym.esp

• AsharasCMPartners.esp

• GG_Valeria_Revived.esp

• Portable Campsite - Quickstart.esp

• GG_Vincente_Revived.esp

• DACompilation_GO_APN.esp

• Colourwheels Sexy Imperial Companion.esp

• The Black Marsh_Snake Head Island.esp

• Cobl Races TNR.esp

• Cobl Races TNR SI.esp

• MOBS SI.esp

• Skyrimized Water HD eng.esp

• SoT_Holiday.esp

• Duke Patricks - Friendship Ring For Companion Detection.esp

• HotkeyCasting.esp

• sr_super_hotkeys.esp

• EVE_StockEquipmentReplacer.esp

• Francesco's Optional Dungeon Chest Loot.esp

• Fransfemale.esp

• EM_Packdonkeys.esp

• Treasure Maps complete compilation-UL edition.esp

• RealisticFatigue.esp

• RealisticMagicForceLow.esp

• HavokCollisionFix.esp

• Set Body Expanded.esp

• Real Time Lockpicking Minigames.esp

• Better Looking Redguards v2.esp

 

 

I've "only" got 45 hours into this character that I'm trying to move into the new game, but still....

Any help would be appreciated!

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Your old save game info is too vastly different to your current setup. My best guess at the most likely culprit is the variation in data that the game is trying to construct from the differing versions of Better Cities. I really don't see any way you are going to load that old save into the new setup. The game can be forgiving... to a point, with missing content, but conflicting cross-content is an entirely different matter.
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Thanks for the reply. I've done some experimenting and found that the new build will load a save from that character with 35 hours of play. I'm flummoxed as the differences between the old build at that point and 10 gameplay hours later are quite minor (no differences in BC, fo example) yet the later save still will not load. I'm out of ideas....if there's no better solution losing 10 hours isn't the end of the world.
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The difference of 10 hours of glameplay in a save file can be huge, even without mod changes. As you say, though, it's not the end of the world, and your setup is different now, anyway. Good luck.
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The difference of 10 hours of glameplay in a save file can be huge, even without mod changes. As you say, though, it's not the end of the world, and your setup is different now, anyway. Good luck.

It would only cost me a level (I'm a roleplayer and things happen slowly); more missed would be a few souvenirs of adventures w/ this character - Chillrend, for example. On the plus side, I can replay the Hackdirt quest with the new creepy makeover, which I wasn't aware of when I delved there.

Either way the new build is running so much better....FWIW I think my FPS problems with the last build were due to installing full QTP3 improperly so I couldn't back it out again. I had FPS below 15 in some locations and had to skip some ULs and portions of BC just to get a playable game. That's why I had individual districts in the old build.

Thanks and happy holidays!

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