jaysus Posted June 22, 2010 Share Posted June 22, 2010 you can use DXT1 instead of DXT5 aswell to save some memory ;) Link to comment Share on other sites More sharing options...
wolf2510 Posted July 30, 2010 Share Posted July 30, 2010 Hey, this seems like a good tutorial, though I had to look up a lot of extra info in other guides. But even then, when I follow your maps and I check the result, my weapon is all white... Any idea what I could have done wrong? I'm pretty sure it's some setting in NifSkope, but I can't find it >< Thanks for any help that I might get! Link to comment Share on other sites More sharing options...
LHammonds Posted July 31, 2010 Share Posted July 31, 2010 my weapon is all white... Any idea what I could have done wrong?I have an idea but without an actual file, it is only speculation. * Something is wrong with your textureor* The path to the DDS texture in the NIF file is wrongor* Your texture is white. Regardless, it is a NIF/Texture issue...not really a glowmap issue. You should only be trying to add glowmaps once you have a functional model and texture that works in-game. This should not be the 1st tutorial you go through when starting to learn how to texture. This is more of a refinement tutorial for those that already have and know how to texture. LHammonds Link to comment Share on other sites More sharing options...
ianmcu Posted July 31, 2010 Share Posted July 31, 2010 EDIT: Nevermind! Seems the glow maps simply aren't rendered in the G.E.C.K. but work fine in-game. Thanks for this tutorial, you've helped me out here. =) http://i3.photobucket.com/albums/y61/0venVVook1e/PC%20Pics/GlowMapNoProblem.jpg ------------------------------------------Original message kept for reference:------------------------------------------ "I've followed this tutorial step-by-step, to the letter, and so far, it hasn't broken the .nif or anything. However, when I put the model in-game (in the G.E.C.K.) the entire thing glows brightly, rather than using the glow map I created. http://i3.photobucket.com/albums/y61/0venVVook1e/PC%20Pics/GlowMapProblem.jpg The Texture set for the item has the Glow Map set as the Glow/Skin/Hair map. As far as I know from my limited experience with glow maps, this should make it only glow where the glow map is not black. This is not the case, however. Any ideas?The regular Diffuse texture works fine. The model isn't turning white. It's the whole thing is glowing instead of just the glow-map areas." Link to comment Share on other sites More sharing options...
sgt_toad Posted October 19, 2010 Share Posted October 19, 2010 Totally lost, should be using blender right? Apparently a "nif" is not an accepted file type.no, blender is used to create a mesh from scratch or alter it's shape.to assign textures to meshes, you'll need nifscope.blender will read .nif files, but you have to import them instead of opening them per say. Link to comment Share on other sites More sharing options...
NovaZek Posted October 28, 2010 Share Posted October 28, 2010 Thank you. It works fine! Link to comment Share on other sites More sharing options...
Fee510 Posted March 12, 2011 Share Posted March 12, 2011 Thank you for making this. I was lost until I started reading comments about the Emit Mult block, then it worked just fine. Link to comment Share on other sites More sharing options...
NexusDemon Posted February 3, 2012 Share Posted February 3, 2012 It works, but you forgot a very important detail: You need to adjust the "emitmulti" value. In the nifs i was working with, they were defaulted to 0.0000, thus didn't light up. Just change the value to something >0, to whatever suits your model. Anyway, Thanks a bunch! My armour looks awesome now. Where is that property located? I cant find it anywhere. Link to comment Share on other sites More sharing options...
AtherAngelus Posted February 8, 2012 Share Posted February 8, 2012 Would a little guide in creating normal maps with graphical software ( eg:photoshop ) be useful? Link to comment Share on other sites More sharing options...
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