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I guess I didn't finish the game with full range


nukafreak

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I was playing near rivet city and I get Republic of America radio frequency

No idea what it does. Anyone knows?

 

Then I found Chinese frequency then I found a ghoul chinese commando.

No idea again, I went to the building right next to the commando's body and nothing but raiders?

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dangit more chinese invasion ugh looks like i have to find it my self , about the chinese radio its a propaganda you cant turn it off its an extra radio station ...
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The People's Republic of America radio doesn't do anything - it's just leftover chinese propaganda from the war.

 

Mama Dolce's was a front for a chinese propaganda distributing station,

as can be discovered if you break into the VH terminal in the Food Distribution section, using an encryption key found on the body of a dead remnant officer

.

 

And the radio signal near the dead chinese commando is just a random encounter. It doesn't do anything either.

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random encounters in this game are nothing like the random encounters in fallout 2... i miss my expoded whale and monty python holy grail references.

 

bridge keeper:"if ur lvl 15 with 7 strength and the strong back perk, how many pounds can u carry?"

char :"how many lvls of strong back?"

*bridge keeper explodes*

honestly that brifgekeeper is overpowered, the 1st time i found him, i got it right and walked by, he didnt die, for laughs, i shot him, he exploded me. i had to start again. got it wrong, he exploded me. i found a forum, explained how to get past, exploded him.

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  • 2 weeks later...
yea those remnant guy suprised me

kind of sucks there isnt more of them

 

but how good was fallout 2 random encounters

 

Fallout 2 had three kinds of random encounters.

 

1. Combat ("Do you want to encounter a pack of Deathclaws?" "NO.")

2. Plot exposition. (Frank Horrigan commanding the slaughter of a farming family.)

3. Jokes/Self-Reference/Parody. (Unwashed Villagers, Cafe of Broken Dreams, UFO, Nuka-Cola Truck, Anything vaguely Monty Python related.)

 

1 was to be expected, 2 helped ground you to the plot at hand, and 3 were good for a laugh and the occasional ridiculously powerful item but otherwise spit in the face of canon and made the game more confusing than necessary.

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Fallout 2 had three kinds of random encounters.

 

1. Combat ("Do you want to encounter a pack of Deathclaws?" "NO.")

2. Plot exposition. (Frank Horrigan commanding the slaughter of a farming family.)

3. Jokes/Self-Reference/Parody. (Unwashed Villagers, Cafe of Broken Dreams, UFO, Nuka-Cola Truck, Anything vaguely Monty Python related.)

 

1 was to be expected, 2 helped ground you to the plot at hand, and 3 were good for a laugh and the occasional ridiculously powerful item but otherwise spit in the face of canon and made the game more confusing than necessary.

 

1. is poorly delivered in f3, (talon raiders... again!?)

2. does not happen in f3

3. wow

a oblivion reference, or look theres mad max (the wanderer), or a fool called mel trying to mug me with a unloaded weapon,

not really entertaining

 

 

and what were the remnants doing in the same building for 200+ years, playing mah jong?

 

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