Jump to content

Lock item condition?


cameronchadwickrogers

Recommended Posts

I was wondering if someone could help me.

I need a mod that makes it impossible for Armor and Weapons to break. This game has some terribly unrealistic things about it, like how fast Weapons break.

I also hate how the game animations that start when your crippled are very irritating to the point of pulling out my hair.

 

So can someone make a mod that stops Item condition degrading? Thanks.

Link to comment
Share on other sites

Check out the FDamageToWeaponPercentage and FDamageToArmorPercentage game settings. Those links are to the Oblivion CS pages because the pages don't exist on the GECK wiki, but the game settings still exist.

 

On that note, FDamageToWeaponPercentage does not appear in the GECK when looking at game settings, but it should have an effect if you create it.

 

On a side note, removing weapon and armor degradation from the game will unbalance pretty much everything. I would suggest instead setting them to lower values, making them wear more slowly.

 

Take a look at this excerpt from the FWE wear rates script to know what to set them to.

 

if FWEConfigEquipWear == 1		; Very Low
Con_SetGameSetting fDamageToArmorPercentage 0.05
Con_SetGameSetting fDamageToWeaponEnergyMult 0.005
Con_SetGameSetting fDamageToWeaponGunMult 0.0025
Con_SetGameSetting fDamageToWeaponLauncherMult 0.0025
Con_SetGameSetting fDamageToWeaponMeleeMult 0.001

elseif FWEConfigEquipWear == 0		; Low (FWE Default)
Con_SetGameSetting fDamageToArmorPercentage 0.1
Con_SetGameSetting fDamageToWeaponEnergyMult 0.0075
Con_SetGameSetting fDamageToWeaponGunMult 0.005
Con_SetGameSetting fDamageToWeaponLauncherMult 0.005
Con_SetGameSetting fDamageToWeaponMeleeMult 0.01

elseif FWEConfigEquipWear == 2		; Harsher
Con_SetGameSetting fDamageToArmorPercentage 0.2
Con_SetGameSetting fDamageToWeaponEnergyMult 0.02
Con_SetGameSetting fDamageToWeaponGunMult 0.015
Con_SetGameSetting fDamageToWeaponLauncherMult 0.01
Con_SetGameSetting fDamageToWeaponMeleeMult 0.025

elseif FWEConfigEquipWear == 3		; High (Vanilla)
Con_SetGameSetting fDamageToArmorPercentage 0.35
Con_SetGameSetting fDamageToWeaponEnergyMult 0.04
Con_SetGameSetting fDamageToWeaponGunMult 0.03
Con_SetGameSetting fDamageToWeaponLauncherMult 0.06
Con_SetGameSetting fDamageToWeaponMeleeMult 0.05
endif

Link to comment
Share on other sites

On that note, FDamageToWeaponPercentage does not appear in the GECK when looking at game settings, but it should have an effect if you create it.

 

Hi Gribbleshnibit8, this caught my curiosity so I took a little time to experiment with it. But when I pulled up game settings "new", "duplicate" and "delete" were grayed out from my right click pop up menu and the standard renaming didn't give me an option for a new form. Is there a trick to it I'm missing?

 

Would you by chance know of a list of game settings or functions that still exist like the above, but aren't in the geck wiki? I'd love to check those out

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...