cameronchadwickrogers Posted December 23, 2012 Share Posted December 23, 2012 I was wondering if someone could help me.I need a mod that makes it impossible for Armor and Weapons to break. This game has some terribly unrealistic things about it, like how fast Weapons break.I also hate how the game animations that start when your crippled are very irritating to the point of pulling out my hair. So can someone make a mod that stops Item condition degrading? Thanks. Link to comment Share on other sites More sharing options...
gunslinger6792 Posted December 23, 2012 Share Posted December 23, 2012 you could go into the geck and modify the armour and weapons health and make it virtually impossible to break. Link to comment Share on other sites More sharing options...
VaultPi Posted December 23, 2012 Share Posted December 23, 2012 but then there are fights with things like legendary bloatflies, and gojira that look at impossible to break and then laugh and say "Challenge Accepted", hell I broke a full helath plasma weapon, and K9000 fighting the bloatfly.. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted December 24, 2012 Share Posted December 24, 2012 Check out the FDamageToWeaponPercentage and FDamageToArmorPercentage game settings. Those links are to the Oblivion CS pages because the pages don't exist on the GECK wiki, but the game settings still exist. On that note, FDamageToWeaponPercentage does not appear in the GECK when looking at game settings, but it should have an effect if you create it. On a side note, removing weapon and armor degradation from the game will unbalance pretty much everything. I would suggest instead setting them to lower values, making them wear more slowly. Take a look at this excerpt from the FWE wear rates script to know what to set them to. if FWEConfigEquipWear == 1 ; Very Low Con_SetGameSetting fDamageToArmorPercentage 0.05 Con_SetGameSetting fDamageToWeaponEnergyMult 0.005 Con_SetGameSetting fDamageToWeaponGunMult 0.0025 Con_SetGameSetting fDamageToWeaponLauncherMult 0.0025 Con_SetGameSetting fDamageToWeaponMeleeMult 0.001 elseif FWEConfigEquipWear == 0 ; Low (FWE Default) Con_SetGameSetting fDamageToArmorPercentage 0.1 Con_SetGameSetting fDamageToWeaponEnergyMult 0.0075 Con_SetGameSetting fDamageToWeaponGunMult 0.005 Con_SetGameSetting fDamageToWeaponLauncherMult 0.005 Con_SetGameSetting fDamageToWeaponMeleeMult 0.01 elseif FWEConfigEquipWear == 2 ; Harsher Con_SetGameSetting fDamageToArmorPercentage 0.2 Con_SetGameSetting fDamageToWeaponEnergyMult 0.02 Con_SetGameSetting fDamageToWeaponGunMult 0.015 Con_SetGameSetting fDamageToWeaponLauncherMult 0.01 Con_SetGameSetting fDamageToWeaponMeleeMult 0.025 elseif FWEConfigEquipWear == 3 ; High (Vanilla) Con_SetGameSetting fDamageToArmorPercentage 0.35 Con_SetGameSetting fDamageToWeaponEnergyMult 0.04 Con_SetGameSetting fDamageToWeaponGunMult 0.03 Con_SetGameSetting fDamageToWeaponLauncherMult 0.06 Con_SetGameSetting fDamageToWeaponMeleeMult 0.05 endif Link to comment Share on other sites More sharing options...
devinpatterson Posted December 31, 2012 Share Posted December 31, 2012 On that note, FDamageToWeaponPercentage does not appear in the GECK when looking at game settings, but it should have an effect if you create it. Hi Gribbleshnibit8, this caught my curiosity so I took a little time to experiment with it. But when I pulled up game settings "new", "duplicate" and "delete" were grayed out from my right click pop up menu and the standard renaming didn't give me an option for a new form. Is there a trick to it I'm missing? Would you by chance know of a list of game settings or functions that still exist like the above, but aren't in the geck wiki? I'd love to check those out Link to comment Share on other sites More sharing options...
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