Zuhon Posted December 23, 2012 Share Posted December 23, 2012 Hey. I created an NPC, gave him a custom voice type, recorded dialogue, etc. But since I had previously recorded the voice, I didn't use the built in "Record" button. I did the trick where you record blankness for a few seconds, delete the "Temp" voice file and then replace it with my file and renamed it Temp. But that isn't the point. That worked fine, the audio is in the right place, etc. The problem is that for some reason my characters isn't lip synced. I can hear him talking but his lips don't move. When I go into the Edit Response window, it doesn't say it has a lip file. Here's what it looks like: http://i.imgur.com/d4UFI.png All he has is a .wav file. When I click on From .wav --> Generate Lip File, it doesn't do anything. Link to comment Share on other sites More sharing options...
samv96UK Posted December 23, 2012 Share Posted December 23, 2012 I don't know the problem, but I'm going to go through the steps I do for adding dialogue to quests, and it has worked fine for the hundreds of times I've done it: 1) Make a new line of dialogue for you NPC in a quest.2) Go into the dialogue window (don't record anything).3) There will be a box with the file name for the audio in it. Select it and copy it so that you can paste it later on.4) Go into your skyrim data, then make these folders in they don't already exist: Skyrim>Data>Sound>Voice>(Name of your esp, for example: myskrimmod.esp)>(Name of the voice type your npc has).5) Record the lines of dialogue in a program like audacity and save them as a wav file. Paste the name of the file you copied earlier, and now save it in the folder that has the same name as the NPC's voice type.6) Click OK to close the dialogue window and re-open it.7) Now you can check the 'from WAV' box, and click generate lip file. If you've done everything correctly you shouldn't encounter any problems. Let me know if you need any more detail. Link to comment Share on other sites More sharing options...
Zuhon Posted December 24, 2012 Author Share Posted December 24, 2012 I don't know the problem, but I'm going to go through the steps I do for adding dialogue to quests, and it has worked fine for the hundreds of times I've done it: 1) Make a new line of dialogue for you NPC in a quest.2) Go into the dialogue window (don't record anything).3) There will be a box with the file name for the audio in it. Select it and copy it so that you can paste it later on.4) Go into your skyrim data, then make these folders in they don't already exist: Skyrim>Data>Sound>Voice>(Name of your esp, for example: myskrimmod.esp)>(Name of the voice type your npc has).5) Record the lines of dialogue in a program like audacity and save them as a wav file. Paste the name of the file you copied earlier, and now save it in the folder that has the same name as the NPC's voice type.6) Click OK to close the dialogue window and re-open it.7) Now you can check the 'from WAV' box, and click generate lip file. If you've done everything correctly you shouldn't encounter any problems. Let me know if you need any more detail. That's what I've done, and it doesn't work. I do get some sort of error message though when I press the "Generate Lip File" button. This is the error: http://i.imgur.com/0df0X.pngI press yes to all (like all the other errors like that), and the lip file isn't generated. It doesn't say it 'can't' generate, it just doesn't. Link to comment Share on other sites More sharing options...
samv96UK Posted December 24, 2012 Share Posted December 24, 2012 (edited) I've just realised what that messagebox means. It's saying that the audio you are trying to use has 2 channels when it should only have one. Go into audacity and spit the stereo track to mono, then delete one of the two channels. That should fix it. If not, have you tried it on multiple dialogue lines? There's a chance the problem may just be with the dialogue you have made. Try making a new topic, and some new dialogue then see if the problem still occurs. Edited December 24, 2012 by samv96UK Link to comment Share on other sites More sharing options...
bloomingdedalus Posted December 24, 2012 Share Posted December 24, 2012 I've just realised what that messagebox means. It's saying that the audio you are trying to use has 2 channels when it should only have one. Go into audacity and spit the stereo track to mono, then delete one of the two channels. That should fix it. If not, have you tried it on multiple dialogue lines? There's a chance the problem may just be with the dialogue you have made. Try making a new topic, and some new dialogue then see if the problem still occurs. Ditto, dialogue audio is not stereo in Skyrim. Link to comment Share on other sites More sharing options...
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