HeirOfTheSeptims Posted April 29, 2020 Share Posted April 29, 2020 Ok, so I'm trying to check a property used in a different script, in this case the bard handling quest. Everywhere I can find says that the way to do this is:(Quest as OtherScript).PropertyName But I get an error saying that it isn't a property (Which it is!) Here is the actual script fragment:Event OnUpdate()If((BardSongs as BardSongsScript).Playing == 0) && (BardRef.IsInDialogueWithPlayer() == False) && (BardRef.IsEnabled()) (BardSongs as BardSongsScript).PlaySongRequest(BardRef,"Instrumental") RegisterForSingleUpdate(10.0)EndIfEndEvent And I always get this error:"Playing is not a property on script bardsongsscript or one of its parents" This is the property as established in BardSongsScript:Int Playing = 0 Conditional Does anybody know why this isn't working, and how to do it correctly? Does is have anything to do with the "conditional" setting? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 29, 2020 Share Posted April 29, 2020 Int Playing = 0 Conditonal is not a property but a local variable on that script. You cannot reference that variable from other scripts. At least not without re-writing the BardSongsScript to make it a property variable. Properties that you can access via other scripts have the word "Property" within the declaration. Link to comment Share on other sites More sharing options...
ReDragon2013 Posted May 9, 2020 Share Posted May 9, 2020 (edited) just another approach for bardsongs to update, no idea it's working or not Quest PROPERTY BardSongs auto ; vanilla quest Scene[] PROPERTY BardSongsArray auto ; prefill by CK with next vanilla scenes ; Scene Property BardSongsBallad01Scene auto ; Scene Property BardSongsBallad01WithIntroScene auto ; Scene Property BardSongsDrinkingSong01Scene auto ; Scene Property BardSongsDrinkingSong01WithIntroScene auto ; Scene Property BardSongsDrinkingSong03Scene auto ; Scene Property BardSongsDrinkingSong03WithIntroScene auto ; Scene Property BardSongsDrinkingSong02Scene auto ; Scene Property BardSongsDrinkingSong02WithIntroScene auto ; Scene Property BardSongsInstrumentalFlute01 auto ; Scene Property BardSongsInstrumentalFlute02 auto ; Scene Property BardSongsInstrumentalLute01 auto ; Scene Property BardSongsInstrumentalLute02 auto ; Scene Property BardSongsInstrumentalDrum01 auto ; Scene Property BardSongsInstrumentalDrum02 auto ; Scene Property BardSongsInstrumentalFluteonly01 auto ; Scene Property BardSongsInstrumentalFluteonly02 auto ; Scene Property BardSongsInstrumentalBard2Drum01 auto ; Scene Property BardSongsInstrumentalBard2Drum02 auto ; Scene Property BardSongsInstrumentalWedding01 auto ; Scene Property BardSongsInstrumentalWedding02 auto EVENT OnUpdate() myF_TryToPlay() ENDEVENT ;----------------------- FUNCTION myF_TryToPlay() ;----------------------- referenceAlias RA = (BardSongs as BardSongsScript).BardSongs_Bard objectReference oRef IF ( RA ) oRef = RA.GetReference() ENDIF IF ( oRef ) ELSE RETURN ; - STOP - bard not available ENDIF ;--------------------- IF oRef.IsDisabled() RETURN ; - STOP - bard is disabled ENDIF ;--------------------- IF oRef.IsInDialogueWithPlayer() RETURN ; - STOP - bard is talking with player ENDIF ;--------------------- int i = BardSongsArray.Length WHILE (i > 0) i = i - 1 scene sc = BardSongsArray[i] IF (sc) && sc.IsPlaying() RegisterForSingleUpdate(5.0) RETURN ; - STOP - bard is already playing an instrument or performing a song ENDIF ENDWHILE IF oRef.Is3DLoaded() (BardSongs as BardSongsScript).PlaySongRequest(oRef, "Instrumental") RegisterForSingleUpdate(10.0) ENDIF ; *** BardSongsScript as follow ********************************************* ; BardHandoff = Bard ; oRef ; InstrumentHandoff = Instrument ; "Instrumental" ; PlayContinuousHandoff = PlayContinuous ; TRUE ; SongToPlayHandoff = SongToPlay ; 0 ; ChangeSettingsHandoff = ChangeSettings ; TRUE ; RegisterForSingleUpdate(1.0) ; PlaySong(BardHandoff, InstrumentHandoff, PlayContinuousHandoff,SongToPlayHandoff, ChangeSettingsHandoff) ENDFUNCTION Edited May 9, 2020 by ReDragon2013 Link to comment Share on other sites More sharing options...
Recommended Posts