ArchNihil Posted December 24, 2012 Share Posted December 24, 2012 (edited) Okay, so here's the problem...I installed FCOM 1.0 a lil' while ago following a thread on the Bethesda forums (I think). I was used to install the UFCOM package. I've been playing without any problems and very few crashes. However, I just encountered the enemy I fear the most... INVISIBLE ENNEMIES ! DUN DUN DUN. In all seriousness, it pisses me off and I'd like to know why it's happening. All mods are to their latest version, have been installed through BAIN and sorted with BOSS... Yet, I still got that invisible jaguar. I made sure all bsa loaded in a variety of different ways. (Adddind them to the Oblivion.ini file or renaming them...) Nothing will do. That dead jaguar live invisible, died invisible and remains invisible. I doubt this will be of any help but here's my load order : Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.34] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 03 Francesco's Optional New Items Add-On.esm [Version 5.0] 04 Cobl Main.esm [Version 1.73] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 06 Mart's Monster Mod.esm [Version 3.8b1] 07 FCOM_Convergence.esm [Version 0.9.9MB8b1] 08 Armamentarium.esm [Version 1.35] 09 Artifacts.esm [Version 1.1] 0A ScreenEffects.esm ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles.esp 0B Unofficial Oblivion Patch.esp [Version 3.4.2] 0C UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0D Oblivion Citadel Door Fix.esp 0E DLCShiveringIsles.esp 0F Unofficial Shivering Isles Patch.esp [Version 1.5.1] ** Oblivion Vwalk UOS.esp ** DLCShiveringIsles Vwalk UOS.esp ** DLCShiveringIsles Vwalk DG_DS UOS.esp ** TNR ALL RACES FINAL Vwalk UOS.esp 10 Francesco's Creatures and Items Resources.esp [Version 5.0] 11 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 12 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 13 Francesco's Optional Chance of More Enemies.esp [Version 5.0] 14 Francesco's Optional Leveled Guards.esp [Version 5.0] ++ FCOM_Francescos.esp [Version 0.9.9MB8b1] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1] 15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1] 16 Fran_Lv30Item_Maltz.esp ++ LoadingScreens.esp 17 All Natural.esp [Version 1.34] 18 All Natural - SI.esp [Version 1.34] ++ All Natural - MMM Patch.esp [Version 1.3] 19 Skyrimized Water HD eng.esp [Version 1.8.] ++ Skyrimized Waters HD - SI Addon.esp 1A All Natural - Real Lights.esp [Version 1.34] 1B Book Jackets Oblivion.esp 1C Camping.esp 1D Torch Arrows.esp 1E Enhanced Economy.esp [Version 5.4.3] 1F Display Stats.esp [Version 2.0.1] 20 Dynamic Map.esp [Version 2.1.1] 21 Map Marker Overhaul.esp [Version 3.9.3] 22 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 23 sr_super_hotkeys.esp [Version 0.54] 24 DLCHorseArmor.esp 25 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7] 26 DLCOrrery.esp 27 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] ** DLCOrrery Vwalk.esp 28 DLCVileLair.esp 29 DLCVileLair - Unofficial Patch.esp [Version 1.0.8] 2A DLCMehrunesRazor.esp 2B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] ** DLCMehrunesRazor Vwalk UOP.esp 2C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** EVE_StockEquipmentReplacer.esp ** Armamentium female.esp 2D Colourwheels Sexy Stock Armor & Clothing Replacer.esp 2E Colourwheels Sexy SI Armor & Clothing Replacer.esp 2F DLCThievesDen.esp 30 DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] ** DLCThievesDen Vwalk UOP.esp 31 Cobl Glue.esp [Version 1.73] 32 Cobl Si.esp [Version 1.63] 33 Bob's Armory Oblivion.esp 34 FCOM_BobsArmory.esp [Version 0.9.9MB8b1] 35 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 36 Oblivion WarCry EV.esp [Version 1.09] 37 FCOM_WarCry.esp [Version 0.9.9MB8b1] 38 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] ** Oscuro's_Oblivion_Overhaul Vwalk.esp ** OMOBS_SI.esp [Version 2.0] ++ ArmamentariumLLVendors.esp [Version 1.35] 39 ArmamentariumArtifacts.esp [Version 1.35] 3A FCOM_Convergence.esp [Version 0.9.9Mb8b1] 3B FCOM_OscurosOverhaul.esp [Version 0.9.8] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 3C FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_SaferRoads.esp [Version 0.9.9] 3D Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1] 3E Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b7] 3F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7] 40 Mart's Monster Mod - Farm Animals.esp [Version 3.8b1] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.8b1] ** FCOM_Archery.esp [Version 0.9.9] ++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1] 41 Mart's Monster Mod - Mummies.esp 42 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 43 FCOM_MoreRandomItems.esp [Version 0.9.9] ++ MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] ** Fransfemale.esp 44 KDCircletsOOOOptimized - Loot Only.esp [Version 1.2] ** EVE_StockEquipmentReplacer4FCOM.esp ** EVE_StockEquipmentReplacer for OOO.esp ** EVE_StockEquipmentReplacer4MMM.esp 45 Artifacts.esp [Version 1.1] ** ArtifactsFemaleArmor.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 46 Dwemer_Skyship_1_1_0.esp 47 FenrirTheWolf.esp 48 Kragenir's Death Quest.esp [Version 2.11] ** Kragenir's Death Quest Vwalk.esp 49 KDQ - Rural Line Additions.esp 4A LetThePeopleDrink.esp [Version 2.6] 4B KragenirsDeathQuest-LetThePeopleDrink patch.esp 4C Apachii_Goddess_Store.esp ** Cyrodiil Travel Services Vwalk.esp 4D FrbitTravel.esp 4E DLCBattlehornCastle.esp 4F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8] 50 DLCFrostcrag.esp ** DLCFrostcrag Vwalk.esp 51 Knights.esp 52 Knights - Unofficial Patch.esp [Version 1.1.2] ** Knights Vwalk UOP.esp ** EVE_KnightsoftheNine.esp ** DLC_MOBS.esp 53 Shadowcrest_Vineyard_COBL.esp ++ FCOM_Knights.esp [Version 0.9.9MB8b1] 54 Roads of Cyrodiil.esp [Version 1.0] 55 ROC+Shadowcrest Vineyard Patch.esp [Version 1.0] 56 ROC+LtPD Patch.esp [Version 1.0] 57 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 58 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 59 betterArena.esp ++ BetterArenaRemoveRestrictionOptionalFile.esp 5A HUD Status Bars.esp [Version 5.3.2] 5B EVE_ShiveringIslesEasterEggs.esp ++ ScriptIcon_Replacer.esp 5C Soulgem Magic.esp [Version 2.0] 5D Enhanced Economy - House prices.esp [Version 5.4.3] 5E Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp ++ boh_dungeonbgone.esp 5F Basic Primary Needs.esp [Version 6.2.1] 60 SupremeMagicka.esp [Version 0.90b] 61 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 62 FearsomeMagicka.esp 63 RshAlchemy.esp 64 EnchantmentRestore.esp ++ EnchantmentRestore_Wells.esp 65 Morrowind Lockpicking.esp 66 SDR_Core.esp [Version 4.5.4] 67 Oblivion XP.esp 68 SDR_Perks And Patches (Oblivion).esp [Version 4.5.0] ++ OOO-Level_Stock.esp [Version 1.33] ** SWalk.esp 69 SeductiveIdles.esp ** Cava Obscura - Cyrodiil.esp ** Cava Obscura - SI.esp ** Cava Obscura - Filter Patch For Mods.esp ++ Item interchange - Extraction.esp [Version 0.76] ++ Item interchange - Placement for FCOM.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag Spire Revisited.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76] 6A 1em_Vilja.esp [Version 4.04] ** 1em_Vilja MMM FCOM Fix.esp 6B Companion Neeshka.esp ** Companion Neeshka Vwalk.esp 6C bgBalancingEVCore.esp [Version 10.52EV-D] ++ EVE_KhajiitFix.esp 6D bgMagicEV.esp [Version 1.7EV] ** bgMagicEV Vwalk.esp ++ bgMagicEVStartspells.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] ++ bgBalancingEVOptionalMoreEyes.esp [Version 10] ++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.] 6E bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV] ** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D] 6F bgIntegrationEV.esp [Version 1.0b] ** bgIntegrationEV Vwalk.esp 70 bgMagicLightningbolt.esp ++ Visually Enchanted 2.1.esp ** ROC Standard Road Record.esp ** ROC - OCReborn Road Record.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 71 Bashed Patch, 0.esp Also I'd like to know... Let's pretend I save right beside said invisible jaguar... If I fix the problem and load the save, he should magically become visible right in front of my eyes, right ? Or should I make a clean save and hope it's alright until I come across another jaguar ? Thanks in advance for trying to help. EDIT : I just looked through both the 1.33 files and the 1.35 BSA of OOO and couldn't find anything resembling a jaguar. I also browsed through MMM's BSA and got no result either. =[ Edited December 24, 2012 by ArchNihil Link to comment Share on other sites More sharing options...
Striker879 Posted December 24, 2012 Share Posted December 24, 2012 Are you near Fort Caractacus when you find it? Link to comment Share on other sites More sharing options...
ArchNihil Posted December 24, 2012 Author Share Posted December 24, 2012 (edited) Unfortunately not... I was between Bravil and Leyawiin. I also got another problem, the Flayer Knife, dropped by BoneFlayers looks fine on them, however, as soon as I take it I get a glorious missing mesh of doom if I drop it or equip it. While I'm at it... Sometimes, ennemies just stop moving or attacking me for a while... Everytime I installed the game it did that to me... Could it be a simple FCOM side-effect, or am I just really bad at this ? Edited December 24, 2012 by ArchNihil Link to comment Share on other sites More sharing options...
Striker879 Posted December 24, 2012 Share Posted December 24, 2012 I was thinking you may have run into Ancotar's pets from the vanilla quest Zero Visibilty. I don't use it myself, but I understand that FCOM can be a bear to install. I know the game uses different methods to indicate missing resources (such as the famous 'WTF I'm a missing mesh' exclamation point). One of the effects is invisibility, but I'm not sure if that is indicating just a missing texture or a combination of missing resources (e.g a missing texture and a missing normal map). Your enemy problem sounds like the game limitation on how many enemies it can support at once. Not sure if there is a tweak for that one. Link to comment Share on other sites More sharing options...
ArchNihil Posted December 24, 2012 Author Share Posted December 24, 2012 Well, thanks for the answer. ;] I've adjusted the max enemy AI at once in Wrye Bash, but I'll try to tweak it further and see if it helps. (Tends to happen in crowded places, indeed.) As for the invisibility, I don't get it. It's the ONLY enemy I've ever seen that was invisible, and the Flayer Knife, the only ever missing mesh. I crash once in a while, but it's far from unbearable. I start wondering if the new versions of most mods included aren't maybe a bit... Hmm... Broken ? Or if there's a hotfix I haven't seen. Should try looking into that. Link to comment Share on other sites More sharing options...
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