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texture won't load in game?


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Your title says 'Texure won't load in game.' I'm slightly unsure what you mean by 'My mod works on my original computer with CK'. Do you mean that it's fine in CK, or that the original computer has CK but the other doesn't? Having CK on the computer won't affect whether or not a mod performs in-game.

 

If it's simply that the texture is fine in-game with the original computer but doesn't render in-game on the other one, it could just be a case of incorrect file paths, either on a nif, one or more textures or all of those.

 

For example, you make a new sword model and call it MySword.nif. You save this as Data\Meshes\MyMod\MySword.nif. You then make a texture for it and call it MySword.dds. You save it as Data\Textures\MyMod\MySword.dds. You then apply this texture to your sword nif in Nifskope and point it to that file. When you put your esp into the SSE data folder on the other machine, you need to replicate the file structure so you re-create Data\Meshes\MyMod and Data\Textures\MyMod folders and stick your nif and dds files in the right one. If you don't do this exactly the same, the game will try to find the texture or nif and fail.

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Thanks for your response and sorry for confusion. So to clear things up Maybe, the retexture(green storm atronach) works in creation kit when I place it on a separate actor and it renders the character in the render window. But I tried to pack the mod? Using the CK archive and like you said with the correct folders. But when I install the mod on my other computer the mod doesn't load in game. Would it help if I linked the mod file? I believe it's only 10mbs or so?
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Hi.

 

It would certainly help if I could see it, unless anybody else knows the problem and can point you to it straight off. I'd need the esp along with all loose nif files and texture files. You could also provide the bsa archive. That way, I could instal it manually and test, then remove the loose files/folders and simply instal the bsa. If it works manually but doesn't work with your bsa, the fault lies in how you made the bsa, or how the CK archive facility made it. It could narrow it down pretty quickly. You can upload the esp to Discord by dragging and dropping. For the other files just put them in any folder, 7z them up and drag that in. I'll do the rest.

 

If you have a Discord account, I'm on there. My number is #1333. Add me as a friend and send the files, if you want to. Discord won't let you upload some files by dragging them in, so you'd need to convert them to 7z if that happens. I'll try to look at them as soon as poss. That's my preferred way of doing things. I don't really want to sign up to heaps of things I'll never use again!

 

if you send me files, I'll delete them from my system as soon as we're done.

 

Green Storm Atronach... sounds good! A mouldy atronach. Add some mushrooms to its shoulders! (Only kidding)

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Thanks again for your response. I just uploaded it to a free uploaded. I don't have discord sorry man

 

http://s000.tinyupload.com/index.php?file_id=07018628845358384265

 

If you want and can add a mushroom to his shoulders I certainly don't have the knowledge required can barely get this to work. I thought about a soul gem also but idk. Anyways I had it spawn at anises cabin outside of riverwood set to be a companion that could summon a familiar. Thanks so much for even taking a look at this.

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The bit about the mushroom was just my sense of humour! I'm old school, Monty Python, Spike Milligan, hell, I even remember The Goons! :facepalm:

 

I'll take a look at the link and let you know.

 

No need for thanks.

 

Edit: Downloaded: I'll look at it tomorrow... it's 1:14 am now! (Plus, I'm running out of beer. Serious modding only takes place with a blood alcohol content above 60%)

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https://ibb.co/JxRSyGV

 

I got to thank you though cumbrianlad help is hard to come by for noobs.

I get this error msg every time I change the base storm atronach actor to my custom Druidnach actor. I ignore the warning and everything works perfectly but the Druidnachs lower jaw is literally to the floor dragging the mesh with it of course. Thanks again for any help or suggestions.

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Just an update. When I opened up the nif for Druidnach to check the file paths it was a full file path as in c:\Program files (x86) etcetera. For me that could never work because steam isn't on my C:\ drive. I created a structure in my data folder, so in Data\Textures\Actors\Druidnach, put the textures in there and pointed nif files to those textures. Druidnach shows up outside Anise's cabin.

 

This needs to be sorted out and is probably the cause of your problem on the other machine. It needs to be fixed if you're ever to upload the mod, or else the mod wouldn't work for players who don't have the same basic drive/file structure as you.

 

Let me know if it cures it. As things stand there was no need to test with the BSA because for me it could never work.

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***Edit***

Got it figured out finally not sure what the problem was but I took a break and came at it with a fresh angle and got it figured out thanks much and now I'll work on bugs and think about a nexus release thanks so much for your help cumbrianlad

 

Well I'm stumped. Your were correct, the file paths were incorrect but changing them to the correct folder didn't help on my end. Although I'm never sure if I do the correct operations. I havnt been using a mod manager for this so the mod was placed like this in my files.

 

I've put the ESP file in Skyrim main folder.

C:>games>TESV>

 

Meshes & textures files in Skyrim data folder.

C:>games>TESV>data

 

I changed the nif files after I manually placed the above files to match new directory on new computer. Am I supposed to change the directory in CK before and not after the fact?

Edited by awyzwizard
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Sorry for the late reply.

 

From your description you seem to be saying you put the esp into the wrong place. It needs to be in skyrim Special edition's 'Data' folder or the game won't read it.When you made your mod in CK and saved it on your first machine, that's where it put the esp. if you're putting it in the main Skyrim folder that's your problem

 

esp and bsa files go into Skyrim Special edition\Data folder

Meshes go into Skyrim Special Edition\Data\meshes folder.

Textures go into Skyrim Special edition\Data\textures folder.

 

Once you have your meshes and textures in the right folders open up any meshes in Nifskope and navigate to the BSShaderTextureSet. Right click each texture and pick 'Texture', then 'Choose' to open up a search. Find your texture and select it. Do this for each texture. This will automatically add the filepath to the textures in a way that the game can read. The filepath to each texture in Nifskope should start with 'textures\'. Save the nif.

 

If you've altered where the meshes are in any way, you'll also need to open up the esp in CK and choose the meshes again, but you should be OK. I just re-created the folders for your meshes by looking at them in CK. I then created folders for the textures as I said before and used Nifskope to link the mesh to the textures using the method described in this post. It then worked fine.

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