GeneralKrause Posted May 1, 2020 Share Posted May 1, 2020 Hello all,I want to edit Primm Slim's Mesh to include a 357 revolver in his right hand using NifSkope. What I have so far is pictured below. Keeping in mind that Protectron hands spin and I want the revolver to spin with that movement, how would I go about completing the mesh? Also, if you guys have an easier solution in mind, or you want a copy of this mesh, please let me know. http://puu.sh/FEKTn/675e42a0ce.jpg Thanks,Krause Link to comment Share on other sites More sharing options...
madmongo Posted May 1, 2020 Share Posted May 1, 2020 I usually use Blender for things like this. What you need to do is parent the revolver mesh to Primm Slim's skeleton, then bone weight the entire revolver mesh to Primm Slim's hand bone. I don't know if it's even possible to parent a mesh to an armature in NifSkope or if it's possible to assign bone weights. Link to comment Share on other sites More sharing options...
GeneralKrause Posted May 1, 2020 Author Share Posted May 1, 2020 I usually use Blender for things like this. What you need to do is parent the revolver mesh to Primm Slim's skeleton, then bone weight the entire revolver mesh to Primm Slim's hand bone. I don't know if it's even possible to parent a mesh to an armature in NifSkope or if it's possible to assign bone weights.Ok, thanks. I will look into it. Link to comment Share on other sites More sharing options...
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