deathlover2 Posted December 24, 2012 Share Posted December 24, 2012 I was wondering if it's possible to make dead soldiers revivable, just like the critically injured. I mean, as far as I know, a soldier's data is not erased from memory as soon as it's declared dead, so it should be technically possible to tweak one or two variables and make them able to be revived with a medkit or the console command. I want to watch the gory death animations and hear them panic and still be able to continue and finish the mission with all crew. :) Link to comment Share on other sites More sharing options...
BlackAlpha Posted December 25, 2012 Share Posted December 25, 2012 (edited) You'll need to HEX edit one of the UPK files. Download the UPK modding tools from the following link and follow the tutorial inside the ReadMe: http://forums.nexusmods.com/index.php?/topic/820867-here-are-upk-modding-tools/ You want to change the number mentioned in the tutorial to 100. You will also need to use this: http://forums.nexusmods.com/index.php?/topic/804882-modpatcher/ Extract the contents to "(game folder) \ Binaries \ Win32". Open the ".mod" file with a text editor. There's a variable called "MAX_CRIT_WOUND". It is set to "90" by default. You need to change it to "100". Run the file called "patcher.bat". Start Steam in offline mode and then start the game. Good luck! ;) Edited December 25, 2012 by BlackAlpha Link to comment Share on other sites More sharing options...
deathlover2 Posted December 25, 2012 Author Share Posted December 25, 2012 This is not what I wanted. It forces critical injury on first fatal blow and death after the second, whereupon I can't use the soldier anymore. I could have just typed ForceCriticalWound in the console and achieve this. What I really wanted was to be able to reuse soldiers after they're dead, or at least use the death animations when a soldier becomes critically wounded, because the C/W anims are so dull. Link to comment Share on other sites More sharing options...
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