LordChimera Posted May 2, 2020 Share Posted May 2, 2020 I have been playing with the Oblivion Construction Set experimenting with various items to edit. For now I can't do that due to my laptop in the shop and with the quarantine in place. However the possibilities of the Oblivion CS got me into thinking about some topics: 1.Using monster and animals as merchants - Can I use let's say a troll, undead and Dremora for the job? 2.Using world objects as merchants - Statues, altars, big rocks, coffins, chests, etc to dispense trading and training services. 3.Making the merchant disappear - Merchants as per their schedule go to other places hence they are not at their shops. I want my merchants to be "gone from the world" completely until their scheduled appearance. 4.Triggered spell effects - When interacting with a merchant. If possible the spell effects happen when you buy from the merchant instead of talking. Its my possible alternate "paying the price" to this or that merchant. 5. Armor appearance - Take this armor set for example:https://staticdelivery.nexusmods.com/mods/101/images/thumbnails/10709-1190555027.jpgI like the concept of long-skirted heavy armor. What I don't like in the example above is its appearance. Can I achieve the Tin Tyrant look by using the resources from the game and other armor mods? If so then can the same be done for weapons? On a unrelated note, can I edit any equippable item to give me a vanilla or custom spell as long as you wear the item? Any enlightening answers are appreciated. Link to comment Share on other sites More sharing options...
Fiore1300 Posted May 2, 2020 Share Posted May 2, 2020 (edited) 1.Using monster and animals as merchants - Can I use let's say a troll, undead and Dremora for the job? Dremora are ridiculously easy. They're not a actual creature in Oblivion, but just another race. See all the mods that add Dremora, Mazken, Aureals, etc as a playable race. So all you got to do is set up a normal merchant and then change his race to Dremora. There's even a mod that gives Dremora persuastion dialogue: https://www.nexusmods.com/oblivion/mods/49117 Animals are considerably harder. Lucky for you TheTalkieToaster's Playable Creatures mod give modders a resource to make NPC creatures that you can talk to, barter with, or however else you might want to interact with an NPC. Definitely unexplored potential for a mod. I would definitely like to see a Goblin or Minotaur merchant in a mod: https://www.nexusmods.com/oblivion/mods/31821 Edited May 2, 2020 by Fiore1300 Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 2, 2020 Share Posted May 2, 2020 3 - It's a matter of AI programming, Aval Uvani constantly changes his position, you have merchants who are only available 1 day per week in Kvatch aftermath. Take a look at them. Link to comment Share on other sites More sharing options...
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