Radic Posted December 7, 2008 Share Posted December 7, 2008 I'm constantly escaping damage/death when running because I'll hear "beep, beep - BLAM" - somewhere behind me.... And conversely enemies quite often avoid my mines by running over them and having the explosion happen somewhere behind. Could some kind soul mod this - or give me quick info on how I can edit the mine perameters myself (ie. which program to use to edit is it .esm files?? ). Link to comment Share on other sites More sharing options...
x0diak1 Posted December 7, 2008 Share Posted December 7, 2008 Another great Idea, but im the sucker who looks around and tries to disarm them! Oh ya, its fun looking into your PB3000 and finding you have 2 or more Crippled limbs!!! Link to comment Share on other sites More sharing options...
Radic Posted December 7, 2008 Author Share Posted December 7, 2008 I've always got about 50 of em because of the same disarming fettish - I reckon shortening the delay to click - beep - BLAM as opposed to default click - beep - beep - BLAM would be an improvement whilst still enabling time for disarming. Link to comment Share on other sites More sharing options...
zmily Posted December 9, 2008 Share Posted December 9, 2008 it could be only shorter detection range and no delay.. like click - blam! and a damage tweak to.. so it's click - blam - gone..with shorter detection range u still could spot it and disarm it but u have to be more carefull..in rl u actually have to step on the mine, so it would be realistic to.. Link to comment Share on other sites More sharing options...
Syntax1985 Posted December 9, 2008 Share Posted December 9, 2008 man u guys much be super-mutants, personally i find they go off to fast ! :P Link to comment Share on other sites More sharing options...
FussyGit Posted December 9, 2008 Share Posted December 9, 2008 Not really, I have on a number of occasions accidentally stepped on a mine, quickly spun round and disarmed it before it got off a 3rd beep, let alone explode! Also on one notable occasion lured a raider to one of my mines, he slowly walked over it and took no damage (damn thing must of beeped 6-7 times before it went boom!) So I'm all for this mod idea! 1-beep *Boom!* (On a somewhat related topic, I remember my first visit into the red ryder factory, I was so paranoid about mines after I shot off a ghouls head, heared a beep and ran for the proverbial hills before realizing there was no explosion, took me 3 more ghouls before I figured what was going on. damn head-exploding chips!) :rolleyes: Link to comment Share on other sites More sharing options...
zmily Posted December 9, 2008 Share Posted December 9, 2008 when i think of it.. if i could find a mine in the game archive somewhere.. then it would be a breeze to fix this with fomm.. i'm not experienced modder.. i have only made some guns for stalker and barly tinkerd with fallout.. but this must be as simple as adjusting damage and spread on guns.. i wish i was home with my game-pc now.. Link to comment Share on other sites More sharing options...
sumyungai Posted December 10, 2008 Share Posted December 10, 2008 Yeah, if you made it so you actually had to step on them but they went off almost instantly like a conventional AP mine, I think that would work pretty well. That way you could still disarm them, but you'd have to be watching where you were going. Maybe take the "here I am" light off the top too, maybe give it more of a camo skin. You could also make some that armed when you stepped on them, but only detonated when you stepped off, like a bouncing betty. That way, if you stepped on one, you could disarm it before stepping off, if you noticed in time. Link to comment Share on other sites More sharing options...
zmily Posted December 10, 2008 Share Posted December 10, 2008 i will try to make mines detonate when stepped on and without delay. click - boom like.. and a damage increase, so u most likely die if u are not at full health.. and maybe some darker camo'ish texture to make them a little harder to spot and there by more dangerous :) but this is important.. i can not promise anything.. and i have to get home.. wich will be in a couple of days.. and this is going to be my first fallout mod ever.. so i'll se what i can do :) no promise :) Link to comment Share on other sites More sharing options...
twrdrockfan Posted December 10, 2008 Share Posted December 10, 2008 I would say another required step then would be to re-tex them to remove that red light on the top. After all, if you are REALLY watching where you step, you will never hit a mine because of that dead give away of a light. With this idea, the light step perk actually makes sense. I always assumed they were prox mines by the distance I triggered them at, so stepping lightly never seemed to make sense. Link to comment Share on other sites More sharing options...
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