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New mod: scripts went in mo2 overwrite


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I just finished my first mod: a custom companion in the creation kit following this guide

https://www.youtube.com/watch?v=Wz8Scc9tJ9w

 

I use Mod Organizer 2, and it seems there are two files created in the Overwrite folder after creating this mod. There's a pex file under Scripts->Fragments->Quests and a psc file under Scripts->Source->User->Fragments->Quests

 

So my question is, can I just drag the Scripts file from my Overwrite and put it into the mod above it that I made in MO2?

 

This being my first ever mod which took almost three days of trying/failing/different guides/restarting, I'd be gutted to do something silly at the very end and have to restart. I'm hoping to package this to send to a friend or put up here and not sure if I can with these Scripts in the Overwrite and not the mod itself.

 

Thanks in advance for any help!

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Yes, that is exactly how you do it!

All of the "new stuff" that is created gets automatically put into the "overwrite folder". When you first create a ESP file, that also get put there.

For creating a new mod, right-click on the list of your mods and select "Create new empty mod". Give that "mod" a name and then drag everything you created form the Overwrite folder into that new "empty mod".

Drag the whole "scripts" folder that show up in the "overwrite folder menu" into your new "empty mod", not just the files.

Otherwise the game can't "find" the script files.

 

The psc file is the script file that you can edit in the CK, the pex file is the "compiled" script file. If you open that, it looks like a bunch of garbage, but that is the file that the game can actually run.

I would keep both of those files. Otherwise you can't edit the script anymore.

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