Deathstruck Posted May 3, 2020 Share Posted May 3, 2020 I am currently trying to add the 3rd person reloading animation from Heckler und Koch - MP5 Complex to the R91 (the Expansion version), which currently uses the Handmade rifle reload anim.. but have no idea where to even start at all.I am assuming it's probably not going to be as simple as just pasting the .hkx files over each other? How would one go and at least make the animation play for the weapon, for starters? I have some tiny little experience with xEdit and Creation Kit/Construction Kits from all previous Bethesda games but for F4 I couldn't really find any step-by-step or decent tutorials that'd point me in the right direction at least. :/ Thanks in advance! Link to comment Share on other sites More sharing options...
Deathstruck Posted May 3, 2020 Author Share Posted May 3, 2020 Ok, I'Ve followed this video and somehow managed to make the animation show up on the R91 (the magazine is animated or looks to be so far), but problem is the entire gun itself is moved way back into my guy's arm. Does anyone know what needs to be done here to "sync" the entire thing together? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted May 3, 2020 Share Posted May 3, 2020 As far as I know, you would need 3DSMAX to create / edit animations for FO4.I don't really know much about animations, expect that they are a metric load of work :laugh:. I think there are some tutorials on YT for custom weapons in FO4? I don't know ... Link to comment Share on other sites More sharing options...
carl38513 Posted May 3, 2020 Share Posted May 3, 2020 (edited) If animation fits your gun , just position it correctly(i've done that with nifscope, just moving mesh till i get result you want/right position) but it it doesnt fit, then you do have to create new ones/modify old anims. Not familiar with how to edit these , but i've read alot and usually it is with a help of 3dsmax. (might be plugin for blender , but my guess its as old as nif plugins which is like 3+years) Edited May 3, 2020 by carl38513 Link to comment Share on other sites More sharing options...
langnao Posted May 4, 2020 Share Posted May 4, 2020 If it is just 'reload" animation that you wanna change, u can try to create ur own custom animation based on the handmade rifle and just modified the reload portion using animation subgraphs. Create an additive to the default animation. You can take a look at the wiki page https://www.creationkit.com/fallout4/index.php?title=Subgraphs It a pretty troublesome steps since u may need to generate animation metadata .... Link to comment Share on other sites More sharing options...
Deathstruck Posted May 7, 2020 Author Share Posted May 7, 2020 If it is just 'reload" animation that you wanna change, u can try to create ur own custom animation based on the handmade rifle and just modified the reload portion using animation subgraphs. Create an additive to the default animation. You can take a look at the wiki page https://www.creationkit.com/fallout4/index.php?title=Subgraphs It a pretty troublesome steps since u may need to generate animation metadata ....Aye, just the reload. I followed a tutorial and learned how to make additional/additives in the Subgraphs section (I already have the animation itself) and generated the medata, but I guess the problem is the animations were originally made for a different gun - hence the wrong weapon position in the screen. :/ Wondering if I can maybe just move the gun position a bit forward in NifScope since Blender or 3Dsmax (which the good folks before you suggested) is way beyond the scope of my current skills... Link to comment Share on other sites More sharing options...
carl38513 Posted May 8, 2020 Share Posted May 8, 2020 (edited) If it is just 'reload" animation that you wanna change, u can try to create ur own custom animation based on the handmade rifle and just modified the reload portion using animation subgraphs. Create an additive to the default animation. You can take a look at the wiki page https://www.creationkit.com/fallout4/index.php?title=Subgraphs It a pretty troublesome steps since u may need to generate animation metadata ....Aye, just the reload. I followed a tutorial and learned how to make additional/additives in the Subgraphs section (I already have the animation itself) and generated the medata, but I guess the problem is the animations were originally made for a different gun - hence the wrong weapon position in the screen. :/ Wondering if I can maybe just move the gun position a bit forward in NifScope since Blender or 3Dsmax (which the good folks before you suggested) is way beyond the scope of my current skills... Positioning with blender sounds like doing it with nif with extra steps :tongue: Edited May 8, 2020 by carl38513 Link to comment Share on other sites More sharing options...
langnao Posted May 9, 2020 Share Posted May 9, 2020 If it is just 'reload" animation that you wanna change, u can try to create ur own custom animation based on the handmade rifle and just modified the reload portion using animation subgraphs. Create an additive to the default animation. You can take a look at the wiki page https://www.creationkit.com/fallout4/index.php?title=Subgraphs It a pretty troublesome steps since u may need to generate animation metadata ....I have seen this "out of position" issue on animation and its due to mixing different animations made for different gun. For a start, make sure R91 is using its own correct default animation. The holding of the weapon, moving , etc should be correct. Then take the 'reload' of 'Heckler und Koch - MP4 Complex' and add as additive to the default R91. If done correctly, everything will be fine (holding, moving etc) cos u only modified the reload. Then check the reload, since its for different gun, maybe pulling of the gun slide etc is wrong and we can work from there ... Link to comment Share on other sites More sharing options...
Deathstruck Posted May 11, 2020 Author Share Posted May 11, 2020 If it is just 'reload" animation that you wanna change, u can try to create ur own custom animation based on the handmade rifle and just modified the reload portion using animation subgraphs. Create an additive to the default animation. You can take a look at the wiki page https://www.creationkit.com/fallout4/index.php?title=Subgraphs It a pretty troublesome steps since u may need to generate animation metadata ....I have seen this "out of position" issue on animation and its due to mixing different animations made for different gun. For a start, make sure R91 is using its own correct default animation. The holding of the weapon, moving , etc should be correct. Then take the 'reload' of 'Heckler und Koch - MP4 Complex' and add as additive to the default R91. If done correctly, everything will be fine (holding, moving etc) cos u only modified the reload. Then check the reload, since its for different gun, maybe pulling of the gun slide etc is wrong and we can work from there ... Gotcha. I will try and do that and report back. I remember when I was doing the subgraphs, I did indeed pretty much just copy over the entire mp5 animation folder, which may have probably included the said holding animations. Link to comment Share on other sites More sharing options...
langnao Posted May 12, 2020 Share Posted May 12, 2020 If it is just 'reload" animation that you wanna change, u can try to create ur own custom animation based on the handmade rifle and just modified the reload portion using animation subgraphs. Create an additive to the default animation. You can take a look at the wiki page https://www.creationkit.com/fallout4/index.php?title=Subgraphs It a pretty troublesome steps since u may need to generate animation metadata ....I have seen this "out of position" issue on animation and its due to mixing different animations made for different gun. For a start, make sure R91 is using its own correct default animation. The holding of the weapon, moving , etc should be correct. Then take the 'reload' of 'Heckler und Koch - MP4 Complex' and add as additive to the default R91. If done correctly, everything will be fine (holding, moving etc) cos u only modified the reload. Then check the reload, since its for different gun, maybe pulling of the gun slide etc is wrong and we can work from there ... Gotcha. I will try and do that and report back. I remember when I was doing the subgraphs, I did indeed pretty much just copy over the entire mp5 animation folder, which may have probably included the said holding animations. Was messing around u can take a look: https://drive.google.com/file/d/1eQIug3mVnXn_M8f4Er9UndwPii396WCN/view Only added 3rd person view and only for player. I added the extra keyword to the 'R91' weapon, probably missing some other weapons but if u search it thru console command, u should see 3 entries, for me, its the last one. You should get the reload animation of ' 'Heckler und Koch - MP4 Complex' ' Since you r using the animations of other MA, maybe its good to ask them for permission? Finally, u can do the same for first person view and other NPCs ... Link to comment Share on other sites More sharing options...
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