buttflapper Posted May 3, 2020 Share Posted May 3, 2020 I've just about given up on this but I'm so close that it feels wrong to do so. I'll try to explain simply... There's a BA2 file that I extracted with Bethesda Archive Extractor, and it had a BGSM in it referencing several DDS filesI created my own BGSM file, and tried to pack it in Creation KitCK gives me an error that it skipped the BGSM file because it's unknownI can add DDS files and archive them into BA2, but cannot figure out how to get BGSM into BA2I need to have it as BGSM so I can assign a glow mapI've tried literally everything and googled my butt off for days. Nothing has come up and this is so confusing. Link to comment Share on other sites More sharing options...
pepperman35 Posted May 4, 2020 Share Posted May 4, 2020 Is the BGSM file in the right data structure (i.e, in the materials directory)? Link to comment Share on other sites More sharing options...
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