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Ground invisible + walls


caimen0512

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Hello,

 

Since i became addicted to mod my fallout game, i started getting these strange wall and ground see trough glitches.

It is kinda hard to explain so i will show this with a screenshot below. This also happens in many different locations...

This should not be a problem with my computer, since i have my new SSD with everything installed on it, The game runs smoothly with stable 121 FPS with some minor dops to 100.

 

https://prnt.sc/sblb4h

(location) https://prnt.sc/sblbf8

 

Mods:

AchievementsEnabler

All dogs no door opening

Appealing Moles

AWKC

Better Female Walk

Better Generators

Better Junk Fences

Bodyslide & outfit studio

Boston FPS fix

CBBE

Commonwealth Cuts

Craftable Ammo

Craftable Caste Walls REDUX

Crafting Highlight Fix

Cross_CourserStrigidae

Def_ui

Detailed Deathclaws

Diamond Coty Expansion

Diamond City Auto Close

Dogmeat - A true companion

EBF compatibility fix

Enhanced blood textured

enhanced lights and FX

Everyones best friend

Eye liner Masks

FAR Faraway area Reform

Faster Terminal Displays

Faster workshops

Fog remover

FSM Body Textures

FDI Full dialogue

Glowing Bobbleheads

High res DLC black face fix

Homemaker

immersive Drumlin diner

Improved map with visible roads

insignifant object remover

keynuker and keyring

killable children

longer power lines

looksmenu

looksmirror

looksmenu compendium

lootable crates

lots more female hairstyles

loving cait

lowered weapons

MCM

No more dissapearing Act --- doesn't seem to be working

Nuka world scenery replacement

optimized vanilla textures

pip boy flashlight

pip-boy retexture first order TIE Fighter Edition

Pleasant UI

Ponytail Hair AZAR

Power Armor Animation changed

ProtoVaultSuit

Quiter Settlements

Repairable Sanctuary

Rich Merchants

Rusty Face Fix --- from black face fix, both installed seem to be working best

Scrap Everythingg

start me up

The Eyes of Beauty

Unofficial Fallout 4 Patch

Unzipped Vault Suit

Vault Girl Interface

Vivid Fallout All in one

Vivid Waters

Wall pass trough power conduits

Weightless Ammo For Survival

Workshop Framework

Workshop Plus

Workshop Rearranged

 

Load order:

1. https://prnt.sc/sblhwr

2. https://prnt.sc/sbli3k

3. https://prnt.sc/sbli6v

4. https://prnt.sc/sblibo

5. https://prnt.sc/sblifb

6. https://prnt.sc/sblilv

 

 

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This has absolutely nothing to do with textures. This is a preculling/broken previs data issue caused by your load order.

 

Since you are using Boston FPS Fix, you should go back to the mod page and reread the description and get familiar with what the mod does, how it works, and where it should be placed in your load order (Hint: Not near the top where you have it but near the bottom, but above any scrapping mod you use...stated plain as day in the documentation and comments.)

 

You are using mods that overwrite the optimization data of Boston FPS Fix. DO NOT use No More Disappearing Act. The mod description is clear about what it does: disables the game’s preculling functionality (also known as previs) which is a key component of the optimization system. You have it loaded below FPS Fix, which negates any benefit from using the FPS fix. It is likely conflicting with the previs data in the FPX fix causing the preculling issues in your screenshot.

 

Having FPS Fix so high on your load order lets other mods that modify the same cells overwrite the optimization data of FPS Fix and not only will cause these visual issues (and likely performance issues), but renders any benefits that FPS Fix might give null and void. That’s why I’m suggesting getting rid of No More Disappearing Act. Not only does it conflict with FPS Fix, but it disables a core function of the optimization system.

 

After fixing your load order, you may still run into previs conflicts like this if you have mods with conflicting optimization data (two mods that regenerate precombines and previs for the same cell or cells). Learning to use xEdit to examine your load order and see what mods conflict in which cells will save you a lot of grief in the long run in trying to troubleshoot and figure out where problems are coming from.

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This has absolutely nothing to do with textures. This is a preculling/broken previs data issue caused by your load order.

 

Since you are using Boston FPS Fix, you should go back to the mod page and reread the description and get familiar with what the mod does, how it works, and where it should be placed in your load order (Hint: Not near the top where you have it but near the bottom, but above any scrapping mod you use...stated plain as day in the documentation and comments.)

 

You are using mods that overwrite the optimization data of Boston FPS Fix. DO NOT use No More Disappearing Act. The mod description is clear about what it does: disables the game’s preculling functionality (also known as previs) which is a key component of the optimization system. You have it loaded below FPS Fix, which negates any benefit from using the FPS fix. It is likely conflicting with the previs data in the FPX fix causing the preculling issues in your screenshot.

 

Having FPS Fix so high on your load order lets other mods that modify the same cells overwrite the optimization data of FPS Fix and not only will cause these visual issues (and likely performance issues), but renders any benefits that FPS Fix might give null and void. That’s why I’m suggesting getting rid of No More Disappearing Act. Not only does it conflict with FPS Fix, but it disables a core function of the optimization system.

 

After fixing your load order, you may still run into previs conflicts like this if you have mods with conflicting optimization data (two mods that regenerate precombines and previs for the same cell or cells). Learning to use xEdit to examine your load order and see what mods conflict in which cells will save you a lot of grief in the long run in trying to troubleshoot and figure out where problems are coming from.

 

I installed No more dissapearing act right before in posted this topic hoping it wil fix that.

 

I wanna ask; is LOOT a good program to use to sort your load order?

Like i said, its not only in the region of BOSTON, this also happens in vaults, walls missing with a bright white light.

This occurs in different regions and i do not know wich one exactly.

I moved my scrap everything down and any suggestion on where i should move my BOSTON FPS FIX?

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Scrap Everything - I've been through this too many times. Once I removed Scrap Everything, the problem vanished ( pun intended ).

 

Want proof?

 

Backup your current game ... and start a new one without Scrap Everything. You'll see it's the cause. I've since excepted that these " Scrap " Mods conflict with Beth's total screw up and created Culling issues, which is the issue that is happening.

 

I do not blame the mods, I blame Beth for NOT thinking this through.

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Scrap Everything - I've been through this too many times. Once I removed Scrap Everything, the problem vanished ( pun intended ).

 

Want proof?

 

Backup your current game ... and start a new one without Scrap Everything. You'll see it's the cause. I've since excepted that these " Scrap " Mods conflict with Beth's total screw up and created Culling issues, which is the issue that is happening.

 

I do not blame the mods, I blame Beth for NOT thinking this through.

It is NOT the cause of scrap everything.

i deleted BOSTON FPS FIX and i can almost say i got a normal game now.

but i want higher fps while in boston , because its kinda frustration dropping fps while fighting or looting or roaming around with low fps

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I concur with jjb54's advice on the scrapping mod. I gave up using scrapping mods ages ago as they cause far more problems then they are worth. For a scrapping mod to do what it does, it disables the optimization system in the cell(s) it touches. They can also cause problems in places you wouldn't expect. Scrap the scrapping mods, and things like this are less likely to happen.

 

Is LOOT a good program? That depends on your definition of "good." Personally, I have never used it nor will I ever. It seems to cause more problems than it aims to solve, especially when users just push the sort button and expect it to magically resolve all conflicts with a perfect load order. I find common sense, a little reading and using xEdit to to find conflicts to be a better solution than pushbutton software. YMMV. Most people i know who insist on using LOOT don't fully rely on the sorting it does, and adjust things themselves when LOOT gives questionable results.

 

Where should you put the FPS fix in your load order? Did you read all of my post? The mod page?

 

EDIT: Here is some info in how the optimization system of this game works. It might help you understand why the mods you are using will not work together and why they give you the preculing issues. The first page has the most relevant info for the majority of mod users. The rest of the thread can get very technical, but has loads of information to help you understand what is happening.

Edited by RedRocketTV
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I concur with jjb54's advice on the scrapping mod. I gave up using scrapping mods ages ago as they cause far more problems then they are worth. For a scrapping mod to do what it does, it disables the optimization system in the cell(s) it touches. They can also cause problems in places you wouldn't expect. Scrap the scrapping mods, and things like this are less likely to happen.

 

Is LOOT a good program? That depends on your definition of "good." Personally, I have never used it nor will I ever. It seems to cause more problems than it aims to solve, especially when users just push the sort button and expect it to magically fix all conflicts. I find common sense, a little reading and using xEdit to to find conflicts to be a better solution than pushbutton software. YMMV.

 

Where should you put the FPS fix in your load order? Did you read all of my post? The mod page?

I did read the mod page, but its kinda confusing, the more down the better, but i tried that and the problem is still there.

Now that i deleted the mod the problem is gone but now that i am in Boston, my fps is kinda unstable

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Never had an issue with scrap everything but it won't work that well if you enable Precombined Meshes.

And I didn't know that it affects certain cells.

 

 

@jjb54 Yeah too bad Bethesda can't always think about us modders, escpecially when you need to to run a sandboxy game on different platforms

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