jedp15 Posted May 6, 2020 Share Posted May 6, 2020 When creating a package you have a tab labeled "Idles" that lets you assign idles to characters using the package. When selecting idles, you can preview an actor, and I assumed so you can preview what the animation looks like (seems pretty logical, right) however, there's no button or option to preview the animation. The CK wiki has nothing on this topic and I'm left wondering if it was a feature left out for some reason.Any help is greatly appreciated! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 7, 2020 Share Posted May 7, 2020 Maybe this thread from a few years back will answer your question. Theirs was almost identical.https://forums.nexusmods.com/index.php?/topic/1991789-how-do-you-view-idle-animations-in-ck/ Link to comment Share on other sites More sharing options...
dylbill Posted May 7, 2020 Share Posted May 7, 2020 I remember having to preview idles for a mod I made for Fallout 4. I couldn't find a way to do it in the Creation Kit, so I made a script to preview them in game. Scriptname TestIdles extends Quest Int test = -1 Idle[] Property TestIdles Auto ;Add the idles you want to test to this array in the creation kit Actor Property PlayerRef Auto Event OnInit() RegisterForKey(42) ;left shift EndEvent Event OnKeyDown(Int keyCode) test += 1 If test >= TestIdles.Length test = 0 Endif PlayerRef.PlayIdle(TestIdles[Test]) Debug.Notification(test) EndEvent This script requires skse. You can change the actor from PlayerRef if you want to test them on another actor. Link to comment Share on other sites More sharing options...
megapatato Posted March 2, 2023 Share Posted March 2, 2023 [two years later] Here's a video that shows most of them (at least the ones for bipedal actors) Link to comment Share on other sites More sharing options...
Recommended Posts