Jump to content

Nifskope BSLightingShader problem


StormKat33

Recommended Posts

I followed the tutorial to install Blender and it's nifscripts for Skyrim. I also did the tutorial on how to Import and Export. After I molded an image, I exported it and loaded it into Nifskope and tried to convert the BSLightingPPShader, only to realize that it's not there. I can't it and no way to load a texture.

 

Why is that? Is there something I did not do?

 

Thanks, Adrian

Link to comment
Share on other sites

Copy/paste a BSLightingShaderProperties block from an original .nif and edit its settings/texture paths

 

I don't see any tutorials for editing texture paths unless I wasn't paying attention?

 

I just now tried it and I'm getting a message called "Array properties invalid." What is that?

 

Thanks

Link to comment
Share on other sites

I've got no microphone atm, though:

 

http://www.youtube.com/watch?feature=player_detailpage&v=uzqMxCzDeYo

 

Left: My file, right: random original file - CTRL+ C to copy, CTRL+V to paste the block.

 

 

I saw your video. I'm using a preexisting weapon from Skyrim. I imported it to Blender and made changes to it's appearance. Then I exported it as .nif and into Nifskope. I didn't see the 3 NiTriShapes in the list.

 

Btw, you don't need a mic for your video. I can hear your breathing and the air conditioning in the background. :D

Link to comment
Share on other sites

Jeah i'm talking 'bout my studio micro...don't want to use the crappy laptop micro :D

 

If you edit stuff and directly export it as nif you have to copy the meshes (NiTriShapeData) from this exported nif to an original one to replace them since the block structure and value names differ from the original structure - at least this is the case when i'm using 3DsMax, i guess it's the same with Blender.

Link to comment
Share on other sites

Jeah i'm talking 'bout my studio micro...don't want to use the crappy laptop micro :D

 

If you edit stuff and directly export it as nif you have to copy the meshes (NiTriShapeData) from this exported nif to an original one to replace them since the block structure and value names differ from the original structure - at least this is the case when i'm using 3DsMax, i guess it's the same with Blender.

 

I sent you a private message. My file is uploaded there.

Edited by StormKat33
Link to comment
Share on other sites

Your file is quite messy, just compare it to the original .nif of EbonyGreatSword...blocks are missing, original one doesn't use NiTriStrips an NiTriStripsData - i tried to export your meshes and re-import them as NiTriShapeData but the UV map is messed up, broken or you forgot to create one and whatever - would take forever to fix all these issues, maybe you should check the tutorials you're following twice or try a different one, i'm not using Blender myself.
Link to comment
Share on other sites

Your file is quite messy, just compare it to the original .nif of EbonyGreatSword...blocks are missing, original one doesn't use NiTriStrips an NiTriStripsData - i tried to export your meshes and re-import them as NiTriShapeData but the UV map is messed up, broken or you forgot to create one and whatever - would take forever to fix all these issues, maybe you should check the tutorials you're following twice or try a different one, i'm not using Blender myself.

 

I was trying to change the idea of that weapon. Could you give me a quick and concise tutorial? An example of one of your weapons and also using your 3d program?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...