Ayumumono Posted December 8, 2008 Share Posted December 8, 2008 Now I understand the issue is caused by too many mods. But even with all mods turned off the eyes stay googley. I am unsure how to fix it. Link to comment Share on other sites More sharing options...
LFact Posted December 8, 2008 Share Posted December 8, 2008 Now I understand the issue is caused by too many mods. But even with all mods turned off the eyes stay googley. I am unsure how to fix it. Simply disable mods won't fix it, especially if some mod replaces eye meshes. Posting your mod list would be helpful. Link to comment Share on other sites More sharing options...
Ayumumono Posted December 21, 2008 Author Share Posted December 21, 2008 Could you give me the default eye meshes? I dont need anything else done. Link to comment Share on other sites More sharing options...
dezdimona Posted December 21, 2008 Share Posted December 21, 2008 Could you give me the default eye meshes? I dont need anything else done.we can't just give you things,please post the mods your using,so we can help you solve your problem. Link to comment Share on other sites More sharing options...
Ayumumono Posted December 22, 2008 Author Share Posted December 22, 2008 But if its a base mesh being overwritten. I thought All I would need are the vanilla meshes. But anyways. Oblivion.esmCM Partners.esmChaseCameraMod.espMINE-000.esp_Ren_BeautyPack_onlyhairs.espKT_CustomRaceFix.espAinmhiRace-RensBeautyPackFull.espSetEssentialActors.espCM Partners.espCM Partners NPC.espCM Partners NPC NE.espCM Partners More NPCs.espCM Partners More NPCs NE.espCM Partners Marker NPCs.espCM Partners Special NPCs.espANBHuntersCoat.espAW_Wings.espCrimsonHGEC.espHGEC_Rogue01.espExnemEC_Warrior01.espHel Borne Spear Set.espEtnaSpear.espThe Sexy BeastV1.2.espDaedric Trap Weapons.espDefensive Katana Store v1.0.espXia_Nhary_TwilightAssassin.HGEC1.1Normal.esptona_muffler.espBuzzkill and Immortality.espAuto shield equip-unequip.espBloodknuckle Race.espEY_Vampirehunter.espAce's Warlock Gear.espTabaxi Race 2.0.espBaal_Sword.espSwordDancer.espHGEC Female Argonian.espArgent Iron Armor.espscoutttarmor.espDMC Stylish - Specialanims.espDAJadeTabby.espAhtata Arquamer spike4hair.espAhtata Arquamer female got hair.espThe 8 Rings of Gods.espSlaveknight armor.espAinmhiRace.espFree_Huge_House_in_the_IC_Waterfront_Disrtct-9827.espCarry_all_you_want-5118.espMHSNfuru.espMHSNKirin.esptona_whitesquall-armor_ver2.espadelina.espChest_O_Gold-8209.esp Link to comment Share on other sites More sharing options...
bben46 Posted December 22, 2008 Share Posted December 22, 2008 The way it works is the vanilla meshes are loaded first, then startling from the top, each mod added overwrites anything that it needs to. So just adding in the vanilla meshes won't do you any good as the game will just load them first anyway. To start with, you have several race mods installed. You can only play one at a time. Pick one and disable the rest. If you have more than one, the last one loaded will be the one the game uses. However, there may be odd parts of the others left in that aren't changed. Then you have 2 ren beauty packs, _Ren_BeautyPack_onlyhairs.esp, and theAinmhiRace-RensBeautyPackFull.esp. Both of these make changes to eyes. (Yes, the only hairs does effect eyes) Ahtata Arquamer female got hair.esp, I'm not familiar with this one, but it may mod the eyes also. Any mod that changes hair usually has some effect on eyes also. Link to comment Share on other sites More sharing options...
Ayumumono Posted December 22, 2008 Author Share Posted December 22, 2008 It doesnt fix it even with all mods turned off. That has been my problem this whole time. Link to comment Share on other sites More sharing options...
Ayumumono Posted December 24, 2008 Author Share Posted December 24, 2008 The thing is, it only effects the standard races. All my custom races look fine. Link to comment Share on other sites More sharing options...
dezdimona Posted December 24, 2008 Share Posted December 24, 2008 The thing is, it only effects the standard races. All my custom races look fine.thats because your vanilla races got parts that were over-written.Just unchecking the mod does not remove the files which are causing the problem(s) also fix your load order! General Load-Order Guidelines Here are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..... Link to comment Share on other sites More sharing options...
Ayumumono Posted December 24, 2008 Author Share Posted December 24, 2008 I understood the problem. But I could not find a way to fix the vanilla meshes. That is what I have been looking for. But anyways. I have technically fixed it by installing Elaborate eyes. If I turn it off though I lose it. But whatever. Truthfully I do not think any of you have fully understood my problem. but it doesnt matter anymore I fixed it myself. Link to comment Share on other sites More sharing options...
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