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Harcore Realism Mods


charwo

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You sure? And I mean that seriously, as I'm fascinated by these type of discussions.

 

First there's the issue of which kind of DC: vanilla desert for no reason, or Greenworld DC with real world climate? I would think the Lone Wanderer would be worse off because they'd been raised in a Vault their whole life and the fact that SC, at least in summertime is capable of being just as hot as the Mohave, with 100% humidity versus damn near zero for Nevada. Remember that DC and it's environs is a wetland basin (perdy talk for swamp). Mohave should be less brutal in terms of heat regulation and endurance. Plus, the Courier, if they were raised in a Vault, has been acclimated to long distance travel and run and gun for at least half a decade (was running courier work at least far back as 2076, what with the Courier business that caused the mess in the Divide).

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I know nothing about IRL DC, so I'm going off of the game.

 

It's possible in the Mojave, but depends on what you're carrying, how much water/food you have, ect. Gotta remember that you're stopping to fight every now and again. I've never fired a gun in my life but I'd assume it takes a pretty competent state of mind.

 

Also, the player runs pretty damn fast. Jogging across the Mojave with gear? No problem. People can jog forever. I'm talking about running.

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I like the game as realistic as possible, makes me feel more like Im in the Mojave if I'm worried about if I have enough supplies to get me to the next town or which 2 guns do I really need to keep and how much ammo can I carry for each ect. Here is a list of mods you might like, I run them all so they all work together.

 

Harder Hardcore rates

Increased Weapon Jamming

Intuitive realistic cooking

Oven cooking

Mass Recalibration

Less Carry weight

New Vegas Realistic and Dynamic Combat

Solar's Bottled Water

Cactus Water in any soda bottle

Remove Compass NPC Markers

Crossbow for the wasteland

Fire axes in fire hose boxes

Improved Throwing

Craftable fire bombs

Explosive recipies

 

I forget how but I turned off the cross hairs as well, so aiming is all done with irons sights on the weapons, I find that totally changes the feel of the game.

 

Also Im making my own total overhaul mod thats based on a more realistic and less populated Mojave, more of a harsher experience where ammo is more rare and being hit by gunshots is way more dangerous. I upped the damage but also the chance of critical's to limbs so they are more than likely to happen if shot 2 or 3 times. The result is if your about to be attacked and shoot some one in the knee (say a regular freeside mugger type person) they often just limp off and try to get the hell out of dodge.

Also Im thinking there wont be any regular vendors so just grabbing as much junk as you can and going to sell it all at the closest store over and over isnt going to result in you buying an anti material rifle plus explosive rounds. People who have that gear arnt going to sell it, the way to get some thing like that would be to ambush them or more likely quest related. Or maybe even work for them.

Also other lone wanderers and groups can be traded with, small communities might have markets with vendors now and then if your on friendly terms or they might let you carry out what you can from a store room as a one off if you bring them back something vital they are really after.

Because food and water cant be bought you need to break into houses (Im making more towns and lots of domestic houses to go with them) and raid the kitchens ect (think I am Legend), or hunt the local wildlife and cook something up at a campfire.

 

Anyway thats what Im working on, would be great to hear any feed back or ideas on what kind of realism people like the idea of :)

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Well, one reason I refuse to download marts mutant mod, despite the rave reviews, is that I want no more mutants. Not less, but no more. I want more RL animals, and serious upgrades on the lethality of RL animals like coyotes and such. More RL animals=happy charwo.
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