AyyyLMAYO Posted May 9, 2020 Share Posted May 9, 2020 So I recently started easing myself into modding FNV by retexturing a full suit of T-45d power armour. Now, I'm also using a mod from the Nexus that modifies power armour gloves (https://www.nexusmods.com/newvegas/mods/36447) and I wanted the mod's gloves to match the texture of my modded armour. I sort of know my way around the GECK so I tried to make a simple fix and I think it broke my game. Not permanently, but I can't use my retexture mod and the glove mod at the same time. If I tick both .esps, my game loads to the title screen, but no menu text or cursor shows up. IF i disable the glove mod, the game loads perfectly but I obviously can't use the gloves like I want to. Here's my attempted fix. Hopefully this sheds some light on my predicament. 1. I had opened both my personal mod and the glove mod esps in the GECK, making ky personal mod the active file.2. I had modified the dds file of the gloves and now made a new texture set.3. I created new glove ArmorAddon entries in the GECK and applied the textures to the model from the glove mod. Saved these each in a new form.4. I made a new bipedal model list for my retextured armor and placed the gloves in it along with a retextured backpack.5. Saved the esp and closed the GECK. 6. Loaded FNV and that's where the problem was. If anyone could help, I would really appreciate it. I could just disable the glove mod and play but I would like to make it work if possible. Thanks. Link to comment Share on other sites More sharing options...
M48A5 Posted May 9, 2020 Share Posted May 9, 2020 (edited) If I understand what you are doing, you want to re-texture the gloves in the glove mod to match the re-textured armor. In that case, why not just re-texture the gloves in the glove mod? This can easily be done by removing the existing .dds file and replacing it with the .dds file you created. Making sure the .dds file name is the same as the one you removed. Toggle Archive Invalidation and you are good to go. Edited May 9, 2020 by M48A5 Link to comment Share on other sites More sharing options...
AyyyLMAYO Posted May 10, 2020 Author Share Posted May 10, 2020 That's actually what I have been trying to do. The trouble is that the glove .dds I would have to edit is already used by the standard T-45d armour glove. So if I just edit that, it will change the normal T-45 gloves too. This would take me back to square one! I hope I'm explaining myself well enough here. Sorry if I'm being confusing. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 10, 2020 Share Posted May 10, 2020 Then you have to create a "custom" version of that PA, and point it to your own folder tree (under the appropriate "mesh" and "textures" locations) with your own unique filenames for the replacements. Anything not changed (still using the vanilla versions) should be left as they are. Please see the "Custom items" and "Armor and Clothes" sections of the wiki "Getting started creating mods using GECK" article. See also the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is (using "left-click" with your mouse):* Open the NIF file in NifSkope.* Click on the part you want the texture for; it will "highlight" it in the Block list.* Expand it (click the triangle) and highlight BSShaderPPLightingProperty. Expand that.* Highlight BSShaderTextureSet.* In "Block Details" section you will see textures (DDS files). Expand it.* There you will see the paths to the textures used by that mesh. They should start "\textures" with nothing else before that.-Dubious- Link to comment Share on other sites More sharing options...
AyyyLMAYO Posted May 12, 2020 Author Share Posted May 12, 2020 Thank you for your help! I resolved my issue but I seem to have found another. Ah well, that's how modding this game is. Link to comment Share on other sites More sharing options...
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