zymurgy65 Posted May 11, 2020 Share Posted May 11, 2020 I have an idea for a mod to be activated after the Fighter's Guild quest line is completed. "Water's Edge Reborn" would allow Marcel Amelion to get on with his life instead of just standing around in the rain. It would also give him new neighbours. Is it OK to simply rename the houses in Water's Edge using TES4Edit and reassign ownership of doors and beds to Marcel and the new NPCs, or would it cause problems? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 11, 2020 Share Posted May 11, 2020 You can probably change the houses' ownership using a script like the vanilla game does when you buy a house. You can also disable the vanilla houses and replace them with custom ones using a script. As long as you create codes to cancel your changes before uninstalling it should be alright. Link to comment Share on other sites More sharing options...
zymurgy65 Posted May 11, 2020 Author Share Posted May 11, 2020 You can probably change the houses' ownership using a script like the vanilla game does when you buy a house. You can also disable the vanilla houses and replace them with custom ones using a script. As long as you create codes to cancel your changes before uninstalling it should be alright.Yours is a better idea. I don't have much experience with scripts but it'll be good practice. I may add a script that adds the new NPCs at intervals for more realism. Thanks for the tip! Link to comment Share on other sites More sharing options...
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