Vegetto88 Posted May 11, 2020 Share Posted May 11, 2020 HI all,Sorry if this has been asked in the past, I tried to find something in the forum but I could not. My goal is to add a special guar creature made by modifying existing textures. -Now I took the guar.nif from the mesh folder-I created a new creature by changing the name guar in the construction kit -I retextured the original textures and saved them as dds (dx1) (note the original texture was a .tga, I simply opened the TGA, modified in GIMP and saved as dds, I did not change anything else in size of the pic) -I opened the guar.nif in Nifskope and replaced each node texture with the modified one -Now when I place the Guar in my mod using the Construction kit, I see it with the modified Texture but the Animation box is greyed out. -During game I receive the error : "This actor has no Animation class!" and the game return to desktop I really need your help enlighten ones, I must do something dumb I do not see. Thanks! Vegetto88 Link to comment Share on other sites More sharing options...
ZWolol Posted May 12, 2020 Share Posted May 12, 2020 add more xGuar.nif and xGuar.kf files to it. Link to comment Share on other sites More sharing options...
Vegetto88 Posted May 12, 2020 Author Share Posted May 12, 2020 I tried unfortunately no luck, I still get the animation tab greyed out, if you could help me would be great. Hereby a screenshot where I show that I followed your notes: on the left the construction kit on the right the Meshes folder. Thanks for the help so far. Here the link to my screenshot:https://ibb.co/cQxQmSQ Link to comment Share on other sites More sharing options...
Vegetto88 Posted May 12, 2020 Author Share Posted May 12, 2020 Gotcha! 3 files indeed! Thanks a lot for your help! Link to comment Share on other sites More sharing options...
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