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Animation bugs


Xaltar

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Does anyone else get weird animation ticks when they equip weapons? I have noticed that more often than not the eyes tend to bug out, at first I thought it was something wrong with my rigging but it seems to be the case on the vanilla heads for me too so I am guessing its a game bug but I would like to know if it is just me or if it happens to others too. It makes my headpack difficult to test which is why I am posting this here rather than the troubleshooting section. If it is indeed a bug then moderation please feel free to move this to the appropriate section. If not then I need look through my installation and rigging :S
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Your not the only one. Something is with mine to, but different. When i draw my weapon and try to move forward, instead of moving right like walking or running, it slides as if i'm moving a chess piece. I just can't figure it out. Maybe i should just forget the animations for now.
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With me its always the eyes, the eyelids either narrow or the eyes pop forward out of the sockets and if I equip a bow one eye closes partially and clips through the eye socket. Kelgar (who is still the vanilla head in my installation) has his eyes popping out all the time. I am not sure if its a patch issue or something messed up in my install. I have cleared my override folders and tried everything short of a full reinstall and nothing seems to fix it. I would do a fresh install but my disks are at home and we are staying with the inlaws atm :S
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Weird. I never noticed the eyes bulging out when equipping weapons. When I got this kind of issue, it was only for custom heads and during cutscenes. In most cases I could fix it after re-rigging the mesh.

 

The creatures sliding instead of walking/running, yes, several times (I believe it's happening when there's not much distance to cover).

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