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DDS file saving settings


junjo75

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Posted
I wanted to make sure my settings for saving texture files were right in photoshop....
Posted

Depends on what kind of texture this is

 

 

If it has No Alpha (100% opaque (aka a brick wall)) then you want to pick DXT1

 

If it has Binary Alpha (areas of 100% opaque and 100% transparent (aka leaves, hair, etc)) then you want to pick DXT3

 

If it has Blended Alphas (areas of gradient transparency, where some parts are see-thru, but not 100% transparent (aka a dirty window)) then you want to pick DXT5

Posted

Personally, always use DXT5. I know, it's a waste of bytes, but I've had too many problems hopping from one format to another.

 

I like it nice and easy: DXT5 Mip Maps for any texture but DXT5 No Mip Maps for any normal map or glow map.

Posted
I always use DXT5 partly because I'm lazy and partly because the increased texture size (due to more data being stored due to the format) rarely matters anyway - people have more space on their harddrives than they know what to do with, so a few extra bytes worth of data won't really matter anyway. :D

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