junjo75 Posted December 8, 2008 Share Posted December 8, 2008 I wanted to make sure my settings for saving texture files were right in photoshop.... Link to comment Share on other sites More sharing options...
Skree000 Posted December 8, 2008 Share Posted December 8, 2008 Depends on what kind of texture this is If it has No Alpha (100% opaque (aka a brick wall)) then you want to pick DXT1 If it has Binary Alpha (areas of 100% opaque and 100% transparent (aka leaves, hair, etc)) then you want to pick DXT3 If it has Blended Alphas (areas of gradient transparency, where some parts are see-thru, but not 100% transparent (aka a dirty window)) then you want to pick DXT5 Link to comment Share on other sites More sharing options...
Rekicker Posted December 9, 2008 Share Posted December 9, 2008 Personally, always use DXT5. I know, it's a waste of bytes, but I've had too many problems hopping from one format to another. I like it nice and easy: DXT5 Mip Maps for any texture but DXT5 No Mip Maps for any normal map or glow map. Link to comment Share on other sites More sharing options...
Baelkin Posted December 9, 2008 Share Posted December 9, 2008 I always use DXT5 partly because I'm lazy and partly because the increased texture size (due to more data being stored due to the format) rarely matters anyway - people have more space on their harddrives than they know what to do with, so a few extra bytes worth of data won't really matter anyway. :D Link to comment Share on other sites More sharing options...
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