filledb Posted December 29, 2012 Share Posted December 29, 2012 I have this problem with the CK. Every time I create a follower, or modify one, their heads are very dark and in contrast to their light body tones, kinda like a Nord body with a Redguard head from the neck up. Has anyone else got this problem? Antone out there how can point me at a fix? I am running the latest update. Thanks in advance Fille Link to comment Share on other sites More sharing options...
Jeir Posted December 29, 2012 Share Posted December 29, 2012 Please stop reposting. One thread is all you need. You're not exporting the face data. You need to press CTRL+F4 with your follower selected. The CK is bugged, though, so wont export any makeup options properly. You could use the NPCEditor, but when I tried it, it always screwed up the meshes (distance between mouth and nose was always far too long.) Do this:1. Export face data with CK.2. Go to textures/actors/character/facegendata/facetints/ and delete your follower's folder.3. Go to meshes/actors/character/facegendata/facegeom/ and rename your follower's folder.4. Open NPC Editor and load your .esp.5. Uncheck the 'SAve to BSA' box.6. Make sure the makeup and stuff appears correctly on the model. If not, use the editor to re-add it.7. Click 'Create Mod'. This will make the folders appear in meshes/textures.8. Delete the folder created by the editor in meshes/.../facegeom/, and rename your old folder back to the original name. Link to comment Share on other sites More sharing options...
bben46 Posted December 29, 2012 Share Posted December 29, 2012 I deleted the other two identical topics. Link to comment Share on other sites More sharing options...
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