Vandrath Posted December 29, 2012 Share Posted December 29, 2012 I am VERY new to 3d modeling and currently learning on Blender 2.4 (and as of a couple hours ago 2.6). Currently I am facing the very frustrating issue of texture stretching. I have tried subdividing the stretched parts to no avail and rearranging the edges . I have absolutely no idea how remedy this. Countless days of searching have turned up no solution for me. Its got to be the way I am doing things but im at a loss here. So how to you 3d artists handle texture stretching? Also here are some pictures of my problem Link to comment Share on other sites More sharing options...
ChampionOfHircine Posted December 30, 2012 Share Posted December 30, 2012 In UV Editor, select everything and press 'Ctrl+A' to make all the parts the right size relative to each other. Then use G, R and S (grab, rotate, scale) just like in 3D view. You can use 'sx' or 'sy' to scale on only x or y axis. Works with grab too. You'll either need to turn the blade diagonal on the UV map to scale it up as much as possible, or unwrap it in two different pieces. The latter would make it pretty hard to texture without an obvious seem though. Link to comment Share on other sites More sharing options...
Amasido Posted December 30, 2012 Share Posted December 30, 2012 Another method is to use the loop and divide function with which you can divide your mesh more selectively. What you need to know is that polygons or faces on your mesh wherever need to be the same size to avoid this stretching issue. Link to comment Share on other sites More sharing options...
ChampionOfHircine Posted December 30, 2012 Share Posted December 30, 2012 ^ Not true, it's all about how you unwrap it. Link to comment Share on other sites More sharing options...
Vandrath Posted December 31, 2012 Author Share Posted December 31, 2012 I gave the concept of unwrapping the blade in two parts a thought, but then remembered I had tried to texture one of Skyrims blades like that and it didn't turn out too well. Ill try resizing it and see how it goes. Thanks! Link to comment Share on other sites More sharing options...
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