infinityXXL Posted May 13, 2020 Share Posted May 13, 2020 (edited) Hi,I have a question to HDT-SMP. Since the mod author aers seems not to react to the posts-section at the HDT-SMP-mod (since january) (https://www.nexusmods.com/skyrimspecialedition/mods/30872?tab=description), I wanted to ask if someone else in this forum knows a bit more about the following: The HDT-SMP-mod bases (accordingly to the HDT-SMP-github repo) on bulletphysics (https://github.com/bulletphysics/bullet3). Since ~2010 the calculation via OpenCL(->GPU instead CPU) is also supported.HDT-SMP actually eats a lot of performance if using it via mods, that affect many NPCs.Now my question:Why does HDT-SMP do all the calculation on the CPU and not on GPU(->OpenCL)?Furthermore it would be more easy to increase GPU-power or at least power for OpenCL, by just using a MultiGPU-system (one for normal graphical output, and one for OpenCL-calculation, or both for both).Increasing CPU-power meanwhile is more difficult, cause bulletphysics only uses a specific number of cores, so that at some point all CPU-power gains have to come via IPC/Single-Core improvements. So wouldn't it make sense, to add OpenCL-Support to HDT-SMP? Greets Links:HydrogensaysHDT HDT-SMP repo: https://github.com/HydrogensaysHDT/hdt-skyrimse-modsAers repo: https://github.com/aers/hdtSMP64 Edited May 13, 2020 by infinityXXL Link to comment Share on other sites More sharing options...
VARANTXD Posted September 25, 2021 Share Posted September 25, 2021 +1 Link to comment Share on other sites More sharing options...
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