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Artifact and rendering issues with GTX 660 Ti


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I installed a new GeForce GTX 660 Ti almost two weeks ago and immediately got white artifacts in FO3, FONV, TW2, and DAO, along with massive 'streaking' or drawing issues with Oblivion IV. There was also some minor artifacts and drawing issues with AC3. But, in Skyrim, there were no artifacts or drawing issues. I don't get it. For FONV, I removed all mods and tried again just to see if the mods had something to do with it, artifact issue continued, so mods are not the problem. This problem only occurs in games. I use Photoshop, Illustrator, and Blender and there are no issues. I then installed the card into my back up system which runs Win XP / 64 bit. The only game I have on that system is FO3, and it happened there too, so it must be the GPU.

 

I have already contacted Zotac and they are working with me, looks like an RMA to me. More to the point, have any of you folks out there ever experienced an issue such as this. I am more interested as to why there are no problems with Skyrim, and it is modded. Here is a link to look at some screen shots of the problem.

 

My link

 

If any of you have any ideas, I'd sure like to know because this one has me completely baffled.

 

My specs

 

Asus Crossfire IV Formula motherboard

Phenom II T1055 six core AMD

Coolit ECO R-120 liquid cooling for CPU

Vengeance DDR3 1600 RAM / 16 Gig

Zotac GTX GeForce 660 Ti / 2 GB 310.70 drivers

Corsair AX 850 power supply / 70A on 12V rails

Creative Labs Supreme FX XFI audio

Cooler Master Sniper Case / black edition

28 wide screen i_Inc monitor, not the best but works nicely 1920 X 1200

Win 7 64 Ulitmate

 

I have pulled the Zotac GTX 660 Ti and went back to my old Zotac GTX 560 Ti. With the 560 Ti, all games are running smoothly.

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Faulty VRAM 101. Either the memory is faulty, or the connection to it (more likely), or the memory's factory-overclock is too high an o/c for it (most likely, seeing the low severity).
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Faulty VRAM 101. Either the memory is faulty, or the connection to it (more likely), or the memory's factory-overclock is too high an o/c for it (most likely, seeing the low severity).

Thanks Fmod, I kinda wondered about that. But more to the point, I am still very curious as to why Skyrim didn't appear to have any issues. Is this because of the game engine perhaps? Curious minds would like to know. :thumbsup:

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