SirRomin Posted December 30, 2012 Share Posted December 30, 2012 Can someone please tell me why it's possible to walk right through the static dog I'm using in my mod. He's supposed to be a "pre-war electronic guard dog" whose batteries went dead, and has no purpose other than I thought he looked cool when I built the mod. I've checked the "obstacle box", and I'm using collision geometry. I've tried bounding box, filter, and ground (just to see) but he's still like a dead body that can be walked through. I figure maybe somethings missing in the model, but I'm not proficient enough with NifScope or Blender to know one way or the other. I don't think he's causing any real problems - it's just annoying. Thanks for any help or advice. Link to comment Share on other sites More sharing options...
chucksteel Posted December 30, 2012 Share Posted December 30, 2012 the model your using probably doesn't have a collision on is, some don't. you can just place a collision box around him in the GECK and, your problem will go away. hope that helps. Link to comment Share on other sites More sharing options...
SirRomin Posted December 30, 2012 Author Share Posted December 30, 2012 It worked! :woot: Thanks very much! It's alway sort of bugged me, but I got in the habit of just ignoring poor ol' Scapper and forgot about it until a couple of users mentioned it to me. Link to comment Share on other sites More sharing options...
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