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Posted

Can someone please tell me why it's possible to walk right through the static dog I'm using in my mod. He's supposed to be a "pre-war electronic guard dog" whose batteries went dead, and has no purpose other than I thought he looked cool when I built the mod. I've checked the "obstacle box", and I'm using collision geometry. I've tried bounding box, filter, and ground (just to see) but he's still like a dead body that can be walked through. I figure maybe somethings missing in the model, but I'm not proficient enough with NifScope or Blender to know one way or the other. I don't think he's causing any real problems - it's just annoying.

 

Thanks for any help or advice.

Posted

the model your using probably doesn't have a collision on is, some don't. you can just place a collision box around him in the GECK and, your problem will go away.

 

hope that helps.

Posted
It worked! :woot: Thanks very much! It's alway sort of bugged me, but I got in the habit of just ignoring poor ol' Scapper and forgot about it until a couple of users mentioned it to me.
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