Identical Posted December 30, 2012 Posted December 30, 2012 (edited) fallout 3 crashes after displaying the please stand by wallpaper when i try to launch using fomm.It was working fine until I download marts mutant mod, DC interiors and darnui,made a new merged patch. here is my load order:[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] DCInteriors_ComboEdition.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DarNifiedUIF3.esp[X] Fellout-Full.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] mergedpatch.esp Edited December 30, 2012 by Identical
TheGyroCaptain Posted January 6, 2013 Posted January 6, 2013 On 12/30/2012 at 11:39 AM, Identical said: fallout 3 crashes after displaying the please stand by wallpaper when i try to launch using fomm.It was working fine until I download marts mutant mod, DC interiors and darnui,made a new merged patch. here is my load order:[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] DCInteriors_ComboEdition.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DarNifiedUIF3.esp[X] Fellout-Full.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] mergedpatch.espHave you tried editing the ini file ? I had this problem and I solved it using this :Find the line: bUseThreadedAI=0 change it to: bUseThreadedAI=1 Add another line after it and insert: iNumHWThreads=2
M48A5 Posted January 6, 2013 Posted January 6, 2013 Did you get the correct version of DarNUI and the DarNUI Support for FWE? I had the same problem until I got the correct versions.
blove Posted January 6, 2013 Posted January 6, 2013 (edited) Crashing at the first slide usually indicates a user interface problem like missing XML includes. Try reinstalling FWE over DarnUI. EDIT: or better yet try what M48A5 suggested. Edited January 6, 2013 by blove
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