TheCourierModder Posted May 15, 2020 Share Posted May 15, 2020 I recently created an armor mod using vanilla mesh mashups. The problem is, with several of the armor pieces, the game will immediately CTD if I take damage while in 3rd person. If tgm god mode is enabled, it does not crash. To create the armor pieces, I used Outfit Studio to import what I wanted and deleted vertices and moved them to make them look just right. Then I applied the meshes as new armor pieces In Creation Kit, loaded up the mod, then played without issue. I even tested to make sure the animations all worked fine. But several of the armor pieces are causing this weird CTD if any damage is taken while in 3rd person. I tried rebuilding those meshes but the result is the same. One of the weird ones is a right armor piece. The vanilla mesh is armor that goes from the wrist up to the shoulder. It works normally in-game. I removed the shoulder piece and it still worked fine. As soon as removed the rest of the mesh, leaving the forearm piece I wanted, it would again CTD on taking damage. Link to comment Share on other sites More sharing options...
CorporalHeart Posted July 7, 2020 Share Posted July 7, 2020 Hi, did you ever fix this? i am having this issue with the Batman Arkham Knight's Armor. I think it was ported from the game, and it had a few problems I fixed like weight problems in the legs. I went through so much trouble to make it modular and making a new ESP, but then I realized it CTD's when my follower recieves damage, that I wish I could fix it.Like you I noticed it's not the whole mesh the problem. When I made it modular I mean I spearated the arms and chest armor, so it only crashes when I use what would be the outfit. Link to comment Share on other sites More sharing options...
ttemplar Posted October 19, 2020 Share Posted October 19, 2020 I too have experienced an issue similar to this. My CTD came from companions wearing the armor I made for them in Outfit Studio. I wonder if it is a problem with the number of skinned meshes in an outfit. Is there a maximum number of separate meshes that the engine can handle? But I have just started playing around with Outfit Studio and could have botched something. Any help is appreciated. Link to comment Share on other sites More sharing options...
Amczek Posted October 24, 2020 Share Posted October 24, 2020 If it's a problem while taking damage maybe it's issue with blood/damage decals (missing or conflicting with other decals) Link to comment Share on other sites More sharing options...
Heroikz Posted October 29, 2020 Share Posted October 29, 2020 Is there anyway to fix those missing/conflicting decals? I found myself having this issue as well Link to comment Share on other sites More sharing options...
Ka1z0R Posted November 25, 2020 Share Posted November 25, 2020 (edited) I also have this problem. Unfortunately, still have no solution. Hope to know how to fix it. Edited November 27, 2020 by Ka1z0R Link to comment Share on other sites More sharing options...
JohnGrimm Posted January 13, 2021 Share Posted January 13, 2021 (edited) Also having this issue. It looks like the OP , dasmart88, figured it out for the Wasteland Rugged mod so it must be fixable. Not sure whether he just rebuilt the thing from the ground up or what though. Edit: Fixed it thanks to Kikaimegami in this thread. The issue for me was subsegments that were still present after removing part of a mesh. Just had to edit the total segments to match the num segments and make sure the segment with the matching Tri count's num sub seg was 0. Check image for an example: Another backup of the image: https://i.imgur.com/2NdVw5R.jpg Edited January 13, 2021 by JohnGrimm Link to comment Share on other sites More sharing options...
TheCourierModder Posted January 13, 2021 Author Share Posted January 13, 2021 Hi everyone, dasmart88 here. So sorry I never posted a follow-up. I ended up rebuilding the outfits, with some necessary changes, in Blender, which somehow magically solved the crashing. The downside, is that there were some changes I had to make to the armor that for some reason no longer worked (like the boot knife). I was in a rush to solve the problem and didnât get to work on it more after the fact so I never found out what the real issue was. Thank you JohnGrimm for posting a solution. Iâll have to dig up my old bugged models and see if I can recreate the problem and try out your solution. Link to comment Share on other sites More sharing options...
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