J5e5f5f Posted December 31, 2012 Share Posted December 31, 2012 So I followed the instructions on the creation kit wiki on how to make your own planters, but it doesn't seem to work. In-game, the soil plots show the "activate fertile soil" but when clicked nothing happens. It does not bring up the list to choose which ingredients to plant; it doesn't seem to work. Upon loading the mod into the creation kit, no error messages appear relating to the planters either. I named the BYOHPlanterNPC 'SoilNPC01' and the BYOHPlanterSoil 'ssSoil01' ... Each show up in their respected Linked Ref and Linked From tabs, so I am not sure where I erred. This is my first time using the creation kit, I appreciate any help or advice! Link to comment Share on other sites More sharing options...
J5e5f5f Posted January 1, 2013 Author Share Posted January 1, 2013 (edited) Anyone know how to get this to work? I tried renaming, deleting and starting over, no naming them at all etc. but nothing seems to work. Edited January 1, 2013 by J5e5f5f Link to comment Share on other sites More sharing options...
Karinasnow1 Posted January 31, 2013 Share Posted January 31, 2013 I had the same issue . The wiki kind of presumes you have read the basics.:) I found another tutorial from Named Jerret, and between that and the wiki I succeeded. I will give you what I had, slightly edited in that I will give numbers to the points only. Here's a small tutorial on adding planters you find inside the default houses to your modification via the creation kit if your making your mod to use hearthfire components. 1) Make a Utility Cell for your mod. 1 A) This cell is a container cell to hold objects you don't want the models loaded of or sounds to be played in the active cell.1b) from the menu select World->Cells, make sure interiors is selected, then right click in the list, click New, and name the cell ( yourmodname_utilitycell is a good unique name). Set lighting if you wish, and give it a string name (interior data) if you wish but its not nessasary. click apply, and ok. 2 Adding the soil for planting. 2a) The soil object is just a little dirt mound like what is used in the world space for setting up plants for farms, except a little different. In the Object window we want to go to WorldObjects->Activator->and search for BYOHPlanterSoil, add this to your scene where you want the player to be able to plant a plant ,and give it a unique name like "plantsoil01" and number them in sequence (to help resolve problems).2b) rinse and repeat for how many ever plantable spots you want (note: you can do this for your farmable area outside too!). 3) Adding the Actor for planting soils. 3a) Switch into your utility cell you created in step one. 3b)once you have it loaded, we will need to add the actor to the area, so in the object window go to Actors->Actor and search for BYOHPlanterNPC, add this to the utility cell .3c)and give the actor a unique name, numbered in sequence as well like the planter soils you added. Add one for each planter soil you created. 4) Linking The Soil and the Planting Soils 4a) Now we need to switch back to the world space where we added the planter soils. you'll need to do this to each planter soil. 4b) Right click the planter soil and click edit, then go to the Linked Ref tab. In the 'refrences' right click and click new (or double click). In 'Cell' select your utility cell, and in Ref select the planter NPC who's number corresponds with the soils name (i.e. planterNPC01 for plantsoil01). leave keyword blank. and click 'ok', rinse and repeat for each planter soil you created. Save your Mod and test it! at this point you should save your mod and test it, i'm not sure what the time frame is for the plants to grow, i just planted some plants, wandered around Skyrim (fast travel) for 3 days to pass then came back and saw all my wonderful new plants all grown :smile: Hope this helps some of you who might of been trying to figure out how to duplicate the planters you find inside the default houses. User avatarJarrett Willis Addendum from me : when I first tested it nothing happened. But I went to another cell, waited 2 days and returned, and was able to plant. Link to comment Share on other sites More sharing options...
cadaha Posted October 21, 2013 Share Posted October 21, 2013 Sorry to resurrect this thread but I'm having issues with the planters working. I have a utlity cell with my BYOHPlanterNPCs in and I have my planters outside my custom home. I linked the soil to the NPCs in the utility cell but even after a week of wandering around the planters still do not work. I have looked through the Hearthfires cells and see they have an exterior cell with an xmarker set for the garden. I put an xmarker outside and linked the planters to that as well and still have the same result. Perhaps the utility cell is not being compiled into the mod, although I can see no way of checking this. Any hints would be gratefully accepted as I'm pulling out what little hair I have left. Many thanks :) Link to comment Share on other sites More sharing options...
LeianneH Posted November 26, 2013 Share Posted November 26, 2013 Sorry to resurrect this thread but I'm having issues with the planters working. I have a utlity cell with my BYOHPlanterNPCs in and I have my planters outside my custom home. I linked the soil to the NPCs in the utility cell but even after a week of wandering around the planters still do not work. I have looked through the Hearthfires cells and see they have an exterior cell with an xmarker set for the garden. I put an xmarker outside and linked the planters to that as well and still have the same result. Perhaps the utility cell is not being compiled into the mod, although I can see no way of checking this. Any hints would be gratefully accepted as I'm pulling out what little hair I have left. Many thanks :smile: Hey cadaha!! Just saw this thread ... in case you didn't figure it out yourself, you need to exit the cell (go outside or to a town) and hit your ~ key (tilde) and type 'pcb' without the quotes. This is 'purge cell buffer' - when you go back to your planter, you will be able to plant items.You don't need an xmarker at all. Best regards,Leianne Link to comment Share on other sites More sharing options...
OrsonAston Posted January 16, 2014 Share Posted January 16, 2014 ~ pcb does work...thanks Leianne! you saved my sanity (for now). Contrary to the above post it is not necessary to reference your soil to your containerNPC in tandem - i.e. 'MySoil001' can LinkedRef with 'MyPlanterNPC001' but will also work with 'MyPlanterNPC129' or any other iteration. Link to comment Share on other sites More sharing options...
soupdragon1234 Posted August 8, 2014 Share Posted August 8, 2014 PCB won't work for exterior cells afaik... my planters are a veggy patch outdoors. The only way I could get it working was disable/remove my mod from the load order and reload a previous save, then re-enable the mod. Planters just wouldn't work without it. No mention of this in the CK tutorials. Sorry to resurrect this thread but I'm having issues with the planters working. I have a utlity cell with my BYOHPlanterNPCs in and I have my planters outside my custom home. I linked the soil to the NPCs in the utility cell but even after a week of wandering around the planters still do not work. I have looked through the Hearthfires cells and see they have an exterior cell with an xmarker set for the garden. I put an xmarker outside and linked the planters to that as well and still have the same result. Perhaps the utility cell is not being compiled into the mod, although I can see no way of checking this. Any hints would be gratefully accepted as I'm pulling out what little hair I have left. Many thanks :smile: Link to comment Share on other sites More sharing options...
chrishpz Posted October 24, 2015 Share Posted October 24, 2015 I was wondering WTH was going on with the planters as I couldn't plant anything either. The CK tutorial on making planters makes no mention of having to wait 48 hours before the soil is activable. Thanks everyone. Link to comment Share on other sites More sharing options...
ben446 Posted February 22, 2018 Share Posted February 22, 2018 if anyone is still having issues with this subject, it can be tricky. you need to make sure you use the right soil. 1)you need to have a separate interior cell set up. you then need to place 1 NPC (BYOHplanternpc) in this cell.you need one of these npc's per each soil you wish to make active. 2)place the soil in place (BYOHPlantersoil) in place. (in the cell you want the soil to be in) 3) click on the soil and navigate to "LinkedRef" 4) alternate click in the box and click new 5) load up you utility cell 6) click select reference in render window. 7) then click on a BYOHplanter NPC. making sure its one that is not assigned to another soil. NO key word is needed, all you need to do now is save Load up your game and test the soil. I would also like to say if there are any issues with something like this there are a number of easy to follow tutorials on youtube to watch. I'm a complete novice with the ck, but I use tutorials by Darkfox127 and his tutorials are a real help. its how I learned the steps above. Hope this has helped anyone who needs it Link to comment Share on other sites More sharing options...
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