YouDoNotKnowMyName Posted May 21, 2020 Share Posted May 21, 2020 Good evening everybody! Is it somehow possible to add "custom" values to items?Like not just the vanilla things like weight, value (caps), damage (for weapons), ... What I want to do is to add a "volume" value to all items.So that the inventory space is not just based off of the weight of objects, but also based on the "volume" value of an item. I want that "volume" value to be displayed in the PIP-Boy inventroy menu, just like the weight of an item. Does anybody know if something like this is possible / how to do it? Link to comment Share on other sites More sharing options...
dylbill Posted May 21, 2020 Share Posted May 21, 2020 I think you can do it by adding a new Actor Value. Actor Values are applied to object references too, not just actors. I'm not sure how to make it show up in the pip boy though. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted May 21, 2020 Author Share Posted May 21, 2020 Thanks for the quick answer! And again, another (great) idea that gets "stopped" by the impossibillity of editing user-interface stuff ... :sad: Man, I hate how "not-moddable" this game is in certain aspects ... (user interface stuff) :verymad: Link to comment Share on other sites More sharing options...
dylbill Posted May 22, 2020 Share Posted May 22, 2020 Yeah I know what you mean. To have it show up in the pip boy, I think you'd have to edit the interface .swf file, which I don't have experience with. Also, editing that file would mean it wouldn't be compatible with other mods that also edit that file. Link to comment Share on other sites More sharing options...
SKKmods Posted May 22, 2020 Share Posted May 22, 2020 Plus you would need to write a complete volume management subsystem along with the object/item behavior handlers. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted May 22, 2020 Author Share Posted May 22, 2020 Plus you would need to write a complete volume management subsystem along with the object/item behavior handlers. It would be basically the same as the "weight" thing.Except if you reach the "maximum volume" you can't put anything more in your inventory. So I could just "copy" the weight-management system - thing and change the "effect" that gets applied to the player when reaching the maximum, right? Link to comment Share on other sites More sharing options...
SKKmods Posted May 22, 2020 Share Posted May 22, 2020 The weight management system is hard coded into the C++ game platform. So you would need to crack that open with a debugger (hard) reverse engineer it (harder) and republish (illegal). Good luck with that project. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted May 22, 2020 Author Share Posted May 22, 2020 Thanks, I guess .... It is just frustrating how almost all of my ideas end up beeing "impossible" ... I mean Fallout 4 is a good game that could be made an almost "perfect" game (at least for me), but no!It is just so frustrating ... i mean, normally when something is this frustrating, you go work on something else.But as far as I know, Fallout and Skyrim are the only games that are "easilly moddable" (as in "the actual development tools are available and the game itself supports modding").So there really isn't anything else for me to do ... I mean, sure, I play other games, but I always feel like "yes, this is a good game, but I can't really "work with it" ", if you know what I mean ... Link to comment Share on other sites More sharing options...
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